General questions & answers
|
What is FreeType 2?
It is a software library that can be used by all kinds of
applications to access the contents of font files. Most notably, it
supports the following ‘features’:
It provides a uniform interface to access font files. It
supports both bitmap and scalable formats, including TrueType,
OpenType, Type1, CID, CFF, Windows FON/FNT, X11 PCF, and others.
It supports high-speed anti-aliased glyph bitmap generation with
256 gray levels.
It is extremely modular, each font format being supported by a
specific module. A build of the library can be tailored to
support only the formats you need, thus reducing code size (a
minimal anti-aliasing build of FreeType can be less than 30KB)
What can I do with FreeType 2?
FreeType 2 is already used in many products. For example,
it serves as a font rendering engine
-
in graphics subsystem and libraries to display text
-
in text layout and pagination services to measure and eventually
render text
-
in font inspection and conversion tools
Generally speaking, the library allows you to access and manage
the contents of font files in a very easy way.
What can I not do with FreeType 2?
FreeType 2 doesn't try to perform a number of sophisticated
things, because it focuses on being an excellent font
service.
This means that the following features are not supported directly
by the library, even though they can be more or less implemented on
top of it, or by using it:
-
rendering glyphs to arbitrary surfaces
FreeType 2 doesn't try to be a graphics library and thus
only supports two pixel formats when rendering glyphs:
monochrome 1-bit bitmaps, or 8-bit gray-level pixmaps.
If you need to draw glyphs to other kinds of surfaces (for
example, a 24-bit RGB pixmap), you need to use your favorite
graphics library to do just that.
Note however that in the case of rendering scalable glyph
outlines to anti-aliased pixmaps, an application can also
provide its own rendering callback in order to draw or compose
directly the anti-aliased glyph on any target surface.
-
glyph caching
Each time you request a glyph image from a font, FreeType 2
does it by parsing the relevant portion of the font file or font
stream and interpreting it according to its font format. This
can be very slow for certain formats, including scalable ones
like TrueType or Type 1.
Any decent text-rendering sub-system must thus be capable of
caching glyph data in order to reach appropriate rendering
speed.
Note that we provide a caching sub-system with
FreeType 2 since version 2.0.1 which has become quite
stable at the time of this writing (version 2.2.1). However, it
might not suit your needs.
-
text layout
The library doesn't support text layout operations.
Sophisticated features like glyph substitution, positioning
(kerning), justification, bi-directional ordering, etc.m are not
part of a font service in itself. They must be handled
one level higher.
How portable is FreeType 2?
The FreeType 2 source code is extremely portable for the
following reasons:
-
Everything is written in standard ANSI C.
-
We are very pedantic to avoid any kinds of compiler warnings.
The current source code has been compiled with many compilers
without producing a single warning.
-
The library doesn't use any static writable data at all, making
it an ideal choice on various embedded systems (e.g., it can be
run from ROM directly). It is completely thread-safe too.
We have made great efforts to ensure that the library is
efficient, compact, and customizable.
What are the differences between FreeType 1.x and
FreeType 2?
The biggest differences are as follows.
-
FreeType 1 only supports the TrueType format, while
FreeType 2 supports a lot more.
-
The FreeType 2 API is simpler as well as more powerful than the
FreeType 1 API.
-
FreeType 1 includes an extension to support OpenType
text layout processing. This support hasn't become part of
FreeType 2; a much improved version is now part of the Pango library.
Is FreeType 2 backwards compatible with FreeType 1.x?
Short answer: No. However, transition from 1.x to 2 should
be rather straightforward.
The FreeType 2 API is a lot simpler than the one in 1.x
while being much more powerful. We thus encourage you to adapt your
source code to it as this should not involve much work.
Can I use FreeType 2 to edit fonts or create new ones?
No. The library has been specifically designed to read
font files with small code size and very low memory usage.
A good, freely available font editor is FontForge.
|
Compilation & Configuration
|
How do I compile the FreeType 2 library?
The library can be compiled in various ways, and detailed
documentation is available in documentation directory of the
FreeType 2 source tree.
For compilation on the command line, GNU make is necessary; other
build tools won't work. The source bundle also comes with project
files for some graphical IDEs like Visual C; note, however, that
those files are sometimes not up to date since it is contributed
code not used by the core developers.
How do I configure my build of the library?
This is fully described in the file CUSTOMIZATION in
FreeType's documentation directory. Basically, you have to edit the
header file ftoption.h for compile-time options and to
select the modules with the file modules.cfg. Finally, it
is possible to replace the standard system interface (dealing with
memory allocation and stream I/O) with a custom one.
|
The FreeType 2 auto-hinter
|
How does the auto-hinter work?
Please note that the name of auto-hinter module is
autofit, which is a reimplementation of the old autohint
module.
A rather complete description of the hinting algorithm (which is
slightly out of date regarding the internal structures) can be found
in the TUG-boat article Real-Time
Grid Fitting of Typographic Outlines.
The auto-hinter performs grid-fitting on scalable font formats
that use Bézier outlines as their primary glyph image format
(this means nearly all scalable font formats today). If a given
font driver doesn't provide its own hinter, the auto-hinter is used
by default. If a format-specific hinter is provided, it is still
possible to use the auto-hinter using the
FT_LOAD_FORCE_AUTOHINT bit flag when calling
FT_Load_Glyph().
Currently, the auto-hinter doesn't use external hints to do its
job, as it automatically computes global metrics (when it
‘opens’ a font for the first time) and glyph
‘hints’ from their outline.
Why doesn't the auto-hinter work well with my script?
The auto-hinter was first designed to manage and hint Latin-based
fonts, as they consist of most of the fonts available today. It now
supports Asian fonts, but not other complex scripts like Arabic.
Hinting various scripts isn't really more difficult than Latin, just
different, with a set of different constraints, which must be
hard-coded into the autofit module. Volunteers welcome!
|
Other questions
|
Can I use FreeType to draw text on a pixmap with arbitrary depth?
Not directly, as FreeType is a font library, not a
general-purpose graphics library or text rendering service.
However, note that the anti-aliased renderer allows you to convert a
vectorial glyph outline into a list of ‘spans’ (i.e.,
horizontal pixel segments with the same coverage) that can be
rendered through user-provided callbacks.
By providing the appropriate span callback, you can render
anti-aliased text to any kind of surface. You can also use any
colour, fill pattern or fill image if you want to. This process is
called direct rendering.
FT_Raster_Params params;
FT_Outline outline;
... load vectorial glyph in ‘outline’ ...
params.flags = FT_RASTER_FLAG_AA | FT_RASTER_FLAG_DIRECT;
params.gray_spans = (FT_Raster_Span_Func)your_own_span_function;
params.user = your_own_data_pointer;
error = FT_Outline_Render( library, &outline, ¶ms );
Note that direct rendering is not available with
monochrome output, as the current renderer uses a two-pass algorithm
to generate glyphs with correct drop-out control.
How can I set the colour of text rendered by FreeType?
Basically, you can't do that, because FreeType is simply a font
library. In general, you need to use your favorite graphics library
to draw the FreeType glyphs with the appropriate colour.
Note that for anti-aliased glyphs, you can ‘set the
colour’ by using direct rendering as described in this answer.
I set the pixel size to 8×8, but the resulting glyphs are
larger (or smaller) than that. Why?
A lot of people have difficulties to understand this topic, because
they think of glyphs as fixed-width or fixed-height
‘cells’, like those of fonts us | |