The Bubble is a widget to show text similar to how speech is represented in comics. More...

Enumerations

enum  Elm_Bubble_Pos
 Defines the corner values for a bubble. More...

Functions

Evas_Object * elm_bubble_add (Evas_Object *parent)
 Add a new bubble to the parent.
void elm_bubble_pos_set (Evas_Object *obj, Elm_Bubble_Pos pos)
 Set the corner of the bubble.
Elm_Bubble_Pos elm_bubble_pos_get (const Evas_Object *obj)
 Get the corner of the bubble.

Detailed Description

The Bubble is a widget to show text similar to how speech is represented in comics.

bubble_inheritance_tree.png
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The bubble widget contains 5 important visual elements:

  • The frame is a rectangle with rounded edjes and an "arrow".
  • The icon is an image to which the frame's arrow points to.
  • The label is a text which appears to the right of the icon if the corner is "top_left" or "bottom_left" and is right aligned to the frame otherwise.
  • The info is a text which appears to the right of the label. Info's font is of a lighter color than label.
  • The content is an evas object that is shown inside the frame.

The position of the arrow, icon, label and info depends on which corner is selected. The four available corners are:

  • "top_left" - Default
  • "top_right"
  • "bottom_left"
  • "bottom_right"

This widget inherits from the Layout one, so that all the functions acting on it also work for bubble objects.

This widget emits the following signals, besides the ones sent from Layout:

  • "clicked" - This is called when a user has clicked the bubble.

Default content parts of the bubble that you can use for are:

  • "default" - A content of the bubble
  • "icon" - An icon of the bubble

Default text parts of the button widget that you can use for are:

  • "default" - Label of the bubble
  • "info" - info of the bubble

Supported elm_object common APIs.

For an example of using a bubble see this.


Enumeration Type Documentation

Defines the corner values for a bubble.

The corner will be used to determine where the arrow of the bubble points to.


Function Documentation

Evas_Object* elm_bubble_add ( Evas_Object *  parent)

Add a new bubble to the parent.

Parameters:
parentThe parent object
Returns:
The new object or NULL if it cannot be created

This function adds a text bubble to the given parent evas object.

Elm_Bubble_Pos elm_bubble_pos_get ( const Evas_Object *  obj)

Get the corner of the bubble.

Parameters:
objThe bubble object.
Returns:
The given corner for the bubble.

This function gets the selected corner of the bubble.

void elm_bubble_pos_set ( Evas_Object *  obj,
Elm_Bubble_Pos  pos 
)

Set the corner of the bubble.

Parameters:
objThe bubble object.
posThe given corner for the bubble.

This function sets the corner of the bubble. The corner will be used to determine where the arrow in the frame points to and where label, icon and info are shown.

References ELM_LAYOUT_DATA, and ELM_WIDGET_DATA.