#include "alutInternal.h" ALvoid * _alutCodecLinear (ALvoid *data, size_t length, ALint numChannels, ALint bitsPerSample, ALfloat sampleFrequency) { return _alutBufferDataConstruct (data, length, numChannels, bitsPerSample, sampleFrequency); } ALvoid * _alutCodecPCM8s (ALvoid *data, size_t length, ALint numChannels, ALint bitsPerSample, ALfloat sampleFrequency) { int8_t *d = (int8_t *) data; size_t i; for (i = 0; i < length; i++) { d[i] += (int8_t) 128; } return _alutBufferDataConstruct (data, length, numChannels, bitsPerSample, sampleFrequency); } ALvoid * _alutCodecPCM16 (ALvoid *data, size_t length, ALint numChannels, ALint bitsPerSample, ALfloat sampleFrequency) { int16_t *d = (int16_t *) data; size_t i, l = length / 2; for (i = 0; i < l; i++) { int16_t x = d[i]; d[i] = ((x << 8) & 0xFF00) | ((x >> 8) & 0x00FF); } return _alutBufferDataConstruct (data, length, numChannels, bitsPerSample, sampleFrequency); } /* * From: http://www.multimedia.cx/simpleaudio.html#tth_sEc6.1 */ static int16_t mulaw2linear (uint8_t mulawbyte) { static const int16_t exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 }; int16_t sign, exponent, mantissa, sample; mulawbyte = ~mulawbyte; sign = (mulawbyte & 0x80); exponent = (mulawbyte >> 4) & 0x07; mantissa = mulawbyte & 0x0F; sample = exp_lut[exponent] + (mantissa << (exponent + 3)); if (sign != 0) { sample = -sample; } return sample; } ALvoid * _alutCodecULaw (ALvoid *data, size_t length, ALint numChannels, ALint bitsPerSample, ALfloat sampleFrequency) { uint8_t *d = (uint8_t *) data; int16_t *buf = (int16_t *) _alutMalloc (length * 2); size_t i; if (buf == NULL) { return NULL; } for (i = 0; i < length; i++) { buf[i] = mulaw2linear (d[i]); } free (data); return _alutBufferDataConstruct (buf, length * 2, numChannels, bitsPerSample, sampleFrequency); } /* * From: http://www.multimedia.cx/simpleaudio.html#tth_sEc6.1 */ #define SIGN_BIT (0x80) /* Sign bit for a A-law byte. */ #define QUANT_MASK (0xf) /* Quantization field mask. */ #define SEG_SHIFT (4) /* Left shift for segment number. */ #define SEG_MASK (0x70) /* Segment field mask. */ static int16_t alaw2linear (uint8_t a_val) { int16_t t, seg; a_val ^= 0x55; t = (a_val & QUANT_MASK) << 4; seg = ((int16_t) a_val & SEG_MASK) >> SEG_SHIFT; switch (seg) { case 0: t += 8; break; case 1: t += 0x108; break; default: t += 0x108; t <<= seg - 1; } return (a_val & SIGN_BIT) ? t : -t; } ALvoid * _alutCodecALaw (ALvoid *data, size_t length, ALint numChannels, ALint bitsPerSample, ALfloat sampleFrequency) { uint8_t *d = (uint8_t *) data; int16_t *buf = (int16_t *) _alutMalloc (length * 2); size_t i; if (buf == NULL) { return NULL; } for (i = 0; i < length; i++) { buf[i] = alaw2linear (d[i]); } free (data); return _alutBufferDataConstruct (buf, length * 2, numChannels, bitsPerSample, sampleFrequency); }