00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #ifndef __Bone_H__ 00027 #define __Bone_H__ 00028 00029 #include "OgrePrerequisites.h" 00030 #include "OgreNode.h" 00031 00032 00033 namespace Ogre 00034 { 00041 class _OgreExport Bone : public Node 00042 { 00043 public: 00045 Bone(unsigned short handle, Skeleton* creator); 00047 Bone(const String& name, unsigned short handle, Skeleton* creator); 00048 ~Bone(); 00049 00061 Bone* createChild(unsigned short handle, 00062 const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); 00063 00064 00066 unsigned short getHandle(void) const; 00067 00071 void setBindingPose(void); 00072 00079 void reset(void); 00080 00089 void setManuallyControlled(bool manuallyControlled); 00090 00092 bool isManuallyControlled() const; 00093 00094 00099 void _getOffsetTransform(Matrix4& m) const; 00100 00102 const Vector3& _getBindingPoseInverseScale(void) const { return mBindDerivedInverseScale; } 00104 const Vector3& _getBindingPoseInversePosition(void) const { return mBindDerivedInversePosition; } 00106 const Quaternion& _getBindingPoseInverseOrientation(void) const { return mBindDerivedInverseOrientation; } 00107 00109 void needUpdate(bool forceParentUpdate = false); 00110 00111 00112 protected: 00114 unsigned short mHandle; 00115 00117 bool mManuallyControlled; 00118 00120 Node* createChildImpl(void); 00122 Node* createChildImpl(const String& name); 00123 00125 Skeleton* mCreator; 00126 00128 Vector3 mBindDerivedInverseScale; 00130 Quaternion mBindDerivedInverseOrientation; 00132 Vector3 mBindDerivedInversePosition; 00133 }; 00134 00135 00136 } 00137 00138 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 23 10:05:36 2006