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BoundsChecking File Reference

#include <osg/Notify>

Namespaces

namespace  osg

Defines

#define OSG_BOUNDSCHECKING   1

Functions

template<typename T>
void clampGEQUAL (T &value, const T minValue, const char *valueName)
template<typename T>
void clampLEQUAL (T &value, const T maxValue, const char *valueName)
template<typename T>
void clampBetweenRange (T &value, const T minValue, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArrayElementGEQUAL (A &value, unsigned int i, const T minValue, const char *valueName)
template<typename A, typename T>
void clampArrayElementLEQUAL (A &value, unsigned int i, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArrayElementBetweenRange (A &value, unsigned int i, const T minValue, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArrayElementsGEQUAL (A &value, unsigned int first, unsigned int last, const T minValue, const char *valueName)
template<typename A, typename T>
void clampArrayElementsLEQUAL (A &value, unsigned int first, unsigned int last, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArrayElementsBetweenRange (A &value, unsigned int first, unsigned int last, const T minValue, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArray3GEQUAL (A &value, const T minValue, const char *valueName)
template<typename A, typename T>
void clampArray3LEQUAL (A &value, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArray3BetweenRange (A &value, const T minValue, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArray4GEQUAL (A &value, const T minValue, const char *valueName)
template<typename A, typename T>
void clampArray4LEQUAL (A &value, const T maxValue, const char *valueName)
template<typename A, typename T>
void clampArray4BetweenRange (A &value, const T minValue, const T maxValue, const char *valueName)

Define Documentation

#define OSG_BOUNDSCHECKING   1
 


Function Documentation

template<typename A, typename T>
void clampArray3BetweenRange A &  value,
const T  minValue,
const T  maxValue,
const char *  valueName
[inline]
 

For each element of the three-element array value[], if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped. Equivalent to calling clampArray3GEQUAL( value, minValue, valueName); clampArray3LEQUAL( value, maxValue, valueName);

template<typename A, typename T>
void clampArray3GEQUAL A &  value,
const T  minValue,
const char *  valueName
[inline]
 

For each element of the three-element array value[], if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped.

template<typename A, typename T>
void clampArray3LEQUAL A &  value,
const T  maxValue,
const char *  valueName
[inline]
 

For each element of the three-element array value[], if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped.

template<typename A, typename T>
void clampArray4BetweenRange A &  value,
const T  minValue,
const T  maxValue,
const char *  valueName
[inline]
 

For each element of the four-element array value[], if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped. Equivalent to calling clampArray4GEQUAL( value, minValue, valueName); clampArray4LEQUAL( value, maxValue, valueName);

template<typename A, typename T>
void clampArray4GEQUAL A &  value,
const T  minValue,
const char *  valueName
[inline]
 

For each element of the four-element array value[], if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped.

template<typename A, typename T>
void clampArray4LEQUAL A &  value,
const T  maxValue,
const char *  valueName
[inline]
 

For each element of the four-element array value[], if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped.

template<typename A, typename T>
void clampArrayElementBetweenRange A &  value,
unsigned int  i,
const T  minValue,
const T  maxValue,
const char *  valueName
[inline]
 

If value[i] is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp value[i] to specified range and warn that valueName[i] was clamped. Equivilant to calling clampArrayElementGEQUAL( value, i, minValue, valueName ); clampArrayElementLEQUAL( value, i, maxValue, valueName );

template<typename A, typename T>
void clampArrayElementGEQUAL A &  value,
unsigned int  i,
const T  minValue,
const char *  valueName
[inline]
 

If value[i] is greater than or equal to minValue do nothing - legal value, Otherwise set value[i] to minValue, and warn that valueName[i] was clamped. Note this is effectively A[i]=max(A[i],B).

template<typename A, typename T>
void clampArrayElementLEQUAL A &  value,
unsigned int  i,
const T  maxValue,
const char *  valueName
[inline]
 

If value[i] is less than or equal to maxValue do nothing - legal value, Otherwise set value[i] to maxValue, and warn that valueName[i] was clamped. Note this is effectively A[i]=min(A[i],B).

template<typename A, typename T>
void clampArrayElementsBetweenRange A &  value,
unsigned int  first,
unsigned int  last,
const T  minValue,
const T  maxValue,
const char *  valueName
[inline]
 

For each element of value[] in the range (first,last), if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped. Equivalent to calling clampArrayElementsGEQUAL( value, first, last, minValue, valueName); clampArrayElementsLEQUAL( value, first, last, maxValue, valueName);

template<typename A, typename T>
void clampArrayElementsGEQUAL A &  value,
unsigned int  first,
unsigned int  last,
const T  minValue,
const char *  valueName
[inline]
 

For each element of value[] in the range (first,last), if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped.

template<typename A, typename T>
void clampArrayElementsLEQUAL A &  value,
unsigned int  first,
unsigned int  last,
const T  maxValue,
const char *  valueName
[inline]
 

For each element of value[] in the range (first,last), if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped.

template<typename T>
void clampBetweenRange T &  value,
const T  minValue,
const T  maxValue,
const char *  valueName
[inline]
 

If value is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp value to specified range and warn that valueName was clamped. Equivilant to calling clampGEQUAL( value, minValue, valueName ); clampLEQUAL( value, maxValue, valueName );

template<typename T>
void clampGEQUAL T &  value,
const T  minValue,
const char *  valueName
[inline]
 

If value is greater than or equal to minValue do nothing - legal value, Otherwise set value to minValue, and warn that valueName was clamped. Note this is effectively A=max(A,B).

template<typename T>
void clampLEQUAL T &  value,
const T  maxValue,
const char *  valueName
[inline]
 

If value is less than or equal to maxValue do nothing - legal value, Otherwise set value to maxValue, and warn that valueName was clamped. Note this is effectively A=min(A,B).


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