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Transform File Reference

#include <osg/Group>
#include <osg/Matrix>

Namespaces

namespace  osg

Classes

class  osg::Transform

Defines

#define OSG_TRANSFORM   1
#define GL_RESCALE_NORMAL   0x803A

Functions

OSG_EXPORT Matrix computeLocalToWorld (const NodePath &nodePath)
OSG_EXPORT Matrix computeWorldToLocal (const NodePath &nodePath)
OSG_EXPORT Matrix computeLocalToEye (const Matrix &modelview, const NodePath &nodePath)
OSG_EXPORT Matrix computeEyeToLocal (const Matrix &modelview, const NodePath &nodePath)

Define Documentation

#define GL_RESCALE_NORMAL   0x803A
 

#define OSG_TRANSFORM   1
 


Function Documentation

OSG_EXPORT Matrix computeEyeToLocal const Matrix modelview,
const NodePath nodePath
 

Compute the matrix which transforms objects in eye coords to local coords, by accumulating the Transform world to local matrices along the specified node path and multipling by the inverse of the supplied initialial camera modelview.

OSG_EXPORT Matrix computeLocalToEye const Matrix modelview,
const NodePath nodePath
 

Compute the matrix which transforms objects in local coords to eye coords, by accumulating the Transform local to world matrices along the specified node path and multipling by the supplied initial camera modelview.

OSG_EXPORT Matrix computeLocalToWorld const NodePath nodePath  ) 
 

Compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path.

OSG_EXPORT Matrix computeWorldToLocal const NodePath nodePath  ) 
 

Compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path.


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