Simple resolution structure used by WindowingSystemInterface to get and set screen resolution.
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#include <GraphicsContext>
Simple resolution structure used by WindowingSystemInterface to get and set screen resolution.
Note the '0' value stands for 'unset'.
◆ ScreenSettings() [1/2]
osg::GraphicsContext::ScreenSettings::ScreenSettings |
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◆ ScreenSettings() [2/2]
osg::GraphicsContext::ScreenSettings::ScreenSettings |
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int | in_width, |
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int | in_height, |
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double | in_refreshRate = 0, |
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unsigned int | in_colorDepth = 0 ) |
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◆ colorDepth
unsigned int osg::GraphicsContext::ScreenSettings::colorDepth |
RGB(A) color buffer depth.
◆ height
int osg::GraphicsContext::ScreenSettings::height |
◆ refreshRate
double osg::GraphicsContext::ScreenSettings::refreshRate |
Screen refresh rate, in Hz.
◆ width
int osg::GraphicsContext::ScreenSettings::width |
The documentation for this struct was generated from the following file: