public class ClientHandlerStub extends java.lang.Object implements IClient
Modifier and Type | Field and Description |
---|---|
private int |
alreadyHandled |
protected static int |
counter |
protected boolean |
isCommitPoint |
protected boolean |
isGone |
private static java.util.logging.Logger |
LOGGER |
protected int |
messageCounter |
protected java.lang.String |
playerName |
private java.lang.String |
previousInfoStringsString |
protected java.util.ArrayList<MessageForClient> |
redoQueue |
protected static java.lang.String |
sep |
protected Server |
server |
protected java.lang.String |
signonName |
Constructor and Description |
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ClientHandlerStub(Server server) |
Modifier and Type | Method and Description |
---|---|
void |
addCreature(Legion legion,
CreatureType creature,
java.lang.String reason) |
void |
appendToConnectionLog(java.lang.String message) |
void |
askAcquireAngel(Legion legion,
java.util.List<CreatureType> recruits) |
void |
askChooseStrikePenalty(java.util.List<java.lang.String> choices) |
void |
askConcede(Legion ally,
Legion enemy) |
void |
askFlee(Legion ally,
Legion enemy) |
void |
askNegotiate(Legion attacker,
Legion defender) |
void |
askPickColor(java.util.List<PlayerColor> colorsLeft) |
void |
askPickFirstMarker() |
boolean |
canHandleAdvancedSync() |
protected boolean |
canHandlePingRequest() |
void |
cleanupBattle() |
protected void |
commitPoint() |
void |
confirmWhenCaughtUp() |
void |
createSummonAngel(Legion legion) |
void |
didMove(Legion legion,
MasterHex startingHex,
MasterHex currentHex,
EntrySide entrySide,
boolean teleport,
CreatureType teleportingLord,
boolean splitLegionHasForcedMove) |
void |
didRecruit(Legion legion,
CreatureType recruit,
CreatureType recruiter,
int numRecruiters) |
void |
didSplit(MasterHex hex,
Legion parent,
Legion child,
int childHeight,
java.util.List<CreatureType> splitoffs,
int turn) |
void |
didSummon(Legion summoner,
Legion donor,
CreatureType summon) |
void |
disposeClient()
Server side disposes a client (and informs it about it first)
To be used only for "disposeAllClients()", otherwise setIsGone
reason is misleading.
|
void |
doReinforce(Legion legion) |
protected void |
enqueueToRedoQueue(int messageNr,
java.lang.String message) |
protected void |
flushQueuedContent()
Selector reported that client became writable again (after a prior
write attempt had not written all bytes).
|
java.lang.String |
getClientName() |
java.lang.String |
getPlayerName() |
java.lang.String |
getSignonName() |
void |
initBattle(MasterHex hex,
int battleTurnNumber,
Player battleActivePlayer,
BattlePhase battlePhase,
Legion attacker,
Legion defender) |
void |
initBoard() |
protected boolean |
isStub() |
void |
kickPhase() |
void |
log(java.lang.String message) |
void |
messageFromServer(java.lang.String message) |
void |
nak(java.lang.String reason,
java.lang.String errmsg) |
void |
nextEngagement() |
void |
pingRequest() |
void |
placeNewChit(java.lang.String imageName,
boolean inverted,
int tag,
BattleHex hex) |
void |
removeCreature(Legion legion,
CreatureType creature,
java.lang.String reason) |
void |
removeDeadBattleChits() |
void |
removeLegion(Legion legion) |
void |
revealCreatures(Legion legion,
java.util.List<CreatureType> creatures,
java.lang.String reason) |
void |
revealEngagedCreatures(Legion legion,
java.util.List<CreatureType> creatures,
boolean isAttacker,
java.lang.String reason)
print the 'revealEngagagedCreature'-message,
args: markerId, isAttacker, list of creature names
|
protected void |
sendToClient(java.lang.String message) |
void |
serverConfirmsConnection() |
void |
setBoardActive(boolean val) |
void |
setColor(PlayerColor color) |
void |
setIsGone(java.lang.String reason) |
void |
setLegionStatus(Legion legion,
boolean moved,
boolean teleported,
EntrySide entrySide,
CreatureType lastRecruit) |
void |
setPlayerName(java.lang.String playerName) |
void |
setupBattleFight(BattlePhase battlePhase,
Player battleActivePlayer) |
void |
setupBattleMove(Player battleActivePlayer,
int battleTurnNumber) |
void |
setupBattleRecruit(Player battleActivePlayer,
int battleTurnNumber) |
void |
setupBattleSummon(Player battleActivePlayer,
int battleTurnNumber) |
void |
setupFight() |
void |
setupMove() |
void |
setupMuster() |
void |
setupSplit(Player activePlayer,
int turnNumber) |
void |
setupTurnState(Player activePlayer,
int turnNumber) |
protected boolean |
supportsReconnect() |
void |
syncOption(java.lang.String optname,
java.lang.String value) |
void |
tellBattleMove(int tag,
BattleHex startingHex,
BattleHex endingHex,
boolean undo) |
void |
tellEngagement(MasterHex hex,
Legion attacker,
Legion defender) |
void |
tellEngagementResults(Legion winner,
java.lang.String method,
int points,
int turns) |
void |
tellGameOver(java.lang.String message,
boolean disposeFollows) |
void |
tellInitialGameInfo(java.lang.String variantName,
java.util.Collection<java.lang.String> playerNames) |
void |
tellLegionLocation(Legion legion,
MasterHex hex) |
void |
tellMovementRoll(int roll) |
void |
tellPlayerElim(Player player,
Player slayer) |
void |
tellProposal(java.lang.String proposalString) |
void |
tellRedo(boolean val) |
void |
tellReplay(boolean val,
int maxTurn) |
void |
tellSlowResults(int targetTag,
int slowValue) |
void |
tellStrikeResults(int strikerTag,
int targetTag,
int strikeNumber,
java.util.List<java.lang.String> rolls,
int damage,
boolean killed,
boolean wasCarry,
int carryDamageLeft,
java.util.Set<java.lang.String> carryTargetDescriptions) |
void |
tellSyncCompleted(int syncRequestNumber) |
void |
tellWhatsHappening(java.lang.String message) |
void |
undidMove(Legion legion,
MasterHex formerHex,
MasterHex currentHex,
boolean splitLegionHasForcedMove) |
void |
undidRecruit(Legion legion,
CreatureType recruit) |
void |
undidSplit(Legion splitoff,
Legion survivor,
int turn) |
void |
updateCreatureCount(CreatureType type,
int count,
int deadCount) |
void |
updateOnePlayersInfo(boolean redundant,
java.lang.String reason,
java.lang.String ShouldBeSeveralSeparateVariablesHerePerhaps)
A new way to pass changed player info to clients.
|
void |
updatePlayerInfo(java.util.List<java.lang.String> infoStrings) |
private static final java.util.logging.Logger LOGGER
protected static final java.lang.String sep
protected Server server
protected static int counter
protected boolean isGone
protected java.lang.String playerName
protected java.lang.String signonName
protected int messageCounter
protected boolean isCommitPoint
protected final java.util.ArrayList<MessageForClient> redoQueue
private java.lang.String previousInfoStringsString
private int alreadyHandled
public ClientHandlerStub(Server server)
protected boolean isStub()
protected boolean canHandlePingRequest()
public boolean canHandleAdvancedSync()
protected boolean supportsReconnect()
public void setIsGone(java.lang.String reason)
protected void sendToClient(java.lang.String message)
protected void flushQueuedContent()
protected void enqueueToRedoQueue(int messageNr, java.lang.String message)
protected void commitPoint()
public void disposeClient()
disposeClient
in interface IClient
public void tellEngagement(MasterHex hex, Legion attacker, Legion defender)
tellEngagement
in interface IClient
public void tellEngagementResults(Legion winner, java.lang.String method, int points, int turns)
tellEngagementResults
in interface IClient
public void tellWhatsHappening(java.lang.String message)
tellWhatsHappening
in interface IClient
public void tellMovementRoll(int roll)
tellMovementRoll
in interface IClient
public void syncOption(java.lang.String optname, java.lang.String value)
syncOption
in interface IClient
public void updatePlayerInfo(java.util.List<java.lang.String> infoStrings)
updatePlayerInfo
in interface IClient
public void updateOnePlayersInfo(boolean redundant, java.lang.String reason, java.lang.String ShouldBeSeveralSeparateVariablesHerePerhaps)
updateOnePlayersInfo
in interface IClient
public void setColor(PlayerColor color)
public void updateCreatureCount(CreatureType type, int count, int deadCount)
updateCreatureCount
in interface IClient
public void removeLegion(Legion legion)
removeLegion
in interface IClient
public void setLegionStatus(Legion legion, boolean moved, boolean teleported, EntrySide entrySide, CreatureType lastRecruit)
setLegionStatus
in interface IClient
public void addCreature(Legion legion, CreatureType creature, java.lang.String reason)
addCreature
in interface IClient
public void removeCreature(Legion legion, CreatureType creature, java.lang.String reason)
removeCreature
in interface IClient
public void revealCreatures(Legion legion, java.util.List<CreatureType> creatures, java.lang.String reason)
revealCreatures
in interface IClient
public void revealEngagedCreatures(Legion legion, java.util.List<CreatureType> creatures, boolean isAttacker, java.lang.String reason)
revealEngagedCreatures
in interface IClient
markerId
- legion marker name that is currently in battlecreatures
- List of creatures in this legionisAttacker
- true for attacker, false for defenderreason
- why this was revealedpublic void removeDeadBattleChits()
removeDeadBattleChits
in interface IClient
public void placeNewChit(java.lang.String imageName, boolean inverted, int tag, BattleHex hex)
placeNewChit
in interface IClient
public void tellReplay(boolean val, int maxTurn)
tellReplay
in interface IClient
public void setPlayerName(java.lang.String playerName)
setPlayerName
in interface IClient
public java.lang.String getSignonName()
public java.lang.String getClientName()
public java.lang.String getPlayerName()
public void createSummonAngel(Legion legion)
createSummonAngel
in interface IClient
public void askAcquireAngel(Legion legion, java.util.List<CreatureType> recruits)
askAcquireAngel
in interface IClient
public void askChooseStrikePenalty(java.util.List<java.lang.String> choices)
askChooseStrikePenalty
in interface IClient
public void tellGameOver(java.lang.String message, boolean disposeFollows)
tellGameOver
in interface IClient
public void tellPlayerElim(Player player, Player slayer)
tellPlayerElim
in interface IClient
public void askConcede(Legion ally, Legion enemy)
askConcede
in interface IClient
public void askNegotiate(Legion attacker, Legion defender)
askNegotiate
in interface IClient
public void tellProposal(java.lang.String proposalString)
tellProposal
in interface IClient
public void tellSlowResults(int targetTag, int slowValue)
tellSlowResults
in interface IClient
public void tellStrikeResults(int strikerTag, int targetTag, int strikeNumber, java.util.List<java.lang.String> rolls, int damage, boolean killed, boolean wasCarry, int carryDamageLeft, java.util.Set<java.lang.String> carryTargetDescriptions)
tellStrikeResults
in interface IClient
public void initBattle(MasterHex hex, int battleTurnNumber, Player battleActivePlayer, BattlePhase battlePhase, Legion attacker, Legion defender)
initBattle
in interface IClient
public void cleanupBattle()
cleanupBattle
in interface IClient
public void nextEngagement()
nextEngagement
in interface IClient
public void doReinforce(Legion legion)
doReinforce
in interface IClient
public void didRecruit(Legion legion, CreatureType recruit, CreatureType recruiter, int numRecruiters)
didRecruit
in interface IClient
public void undidRecruit(Legion legion, CreatureType recruit)
undidRecruit
in interface IClient
public void setupTurnState(Player activePlayer, int turnNumber)
setupTurnState
in interface IClient
public void setupSplit(Player activePlayer, int turnNumber)
setupSplit
in interface IClient
public void setupFight()
setupFight
in interface IClient
public void setupMuster()
setupMuster
in interface IClient
public void setupBattleSummon(Player battleActivePlayer, int battleTurnNumber)
setupBattleSummon
in interface IClient
public void setupBattleRecruit(Player battleActivePlayer, int battleTurnNumber)
setupBattleRecruit
in interface IClient
public void setupBattleMove(Player battleActivePlayer, int battleTurnNumber)
setupBattleMove
in interface IClient
public void setupBattleFight(BattlePhase battlePhase, Player battleActivePlayer)
setupBattleFight
in interface IClient
public void tellLegionLocation(Legion legion, MasterHex hex)
tellLegionLocation
in interface IClient
public void tellBattleMove(int tag, BattleHex startingHex, BattleHex endingHex, boolean undo)
tellBattleMove
in interface IClient
public void didMove(Legion legion, MasterHex startingHex, MasterHex currentHex, EntrySide entrySide, boolean teleport, CreatureType teleportingLord, boolean splitLegionHasForcedMove)
public void undidMove(Legion legion, MasterHex formerHex, MasterHex currentHex, boolean splitLegionHasForcedMove)
public void didSummon(Legion summoner, Legion donor, CreatureType summon)
public void undidSplit(Legion splitoff, Legion survivor, int turn)
undidSplit
in interface IClient
public void didSplit(MasterHex hex, Legion parent, Legion child, int childHeight, java.util.List<CreatureType> splitoffs, int turn)
public void askPickColor(java.util.List<PlayerColor> colorsLeft)
askPickColor
in interface IClient
public void askPickFirstMarker()
askPickFirstMarker
in interface IClient
public void nak(java.lang.String reason, java.lang.String errmsg)
public void setBoardActive(boolean val)
setBoardActive
in interface IClient
public void tellInitialGameInfo(java.lang.String variantName, java.util.Collection<java.lang.String> playerNames)
public void confirmWhenCaughtUp()
confirmWhenCaughtUp
in interface IClient
public void serverConfirmsConnection()
serverConfirmsConnection
in interface IClient
public void pingRequest()
pingRequest
in interface IClient
public void messageFromServer(java.lang.String message)
messageFromServer
in interface IClient
public void appendToConnectionLog(java.lang.String message)
appendToConnectionLog
in interface IClient
public void tellSyncCompleted(int syncRequestNumber)
tellSyncCompleted
in interface IClient