32 #ifndef vtkLabeledContourMapper_h 33 #define vtkLabeledContourMapper_h 35 #include "vtkRenderingCoreModule.h" 71 void GetBounds(
double bounds[6])
override;
123 vtkGetMacro(LabelVisibility,
bool)
133 vtkGetMacro(SkipDistance,
double)
149 virtual void ComputeBounds();
159 bool ResolveLabels();
160 virtual bool CreateLabels(
vtkActor *actor);
161 bool BuildStencilQuads();
164 virtual bool RemoveStencil();
168 bool FreeTextActors();
185 void FreeStencilQuads();
vtkNew< vtkPolyDataMapper > PolyDataMapper
The polydata mapper used to render the contours.
represents an object (geometry & properties) in a rendered scene
float * StencilQuads
The polydata mapper used to render the contours.
bool LabelVisibility
The polydata mapper used to render the contours.
record modification and/or execution time
double SkipDistance
The polydata mapper used to render the contours.
abstract specification for renderers
vtkIdType StencilQuadsSize
The polydata mapper used to render the contours.
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkIdType StencilQuadIndicesSize
The polydata mapper used to render the contours.
vtkIdType NumberOfTextActors
The polydata mapper used to render the contours.
an ordered list of vtkTextProperty objects.
dynamic, self-adjusting array of double
window superclass for vtkRenderWindow
vtkSmartPointer< vtkDoubleArray > TextPropertyMapping
The polydata mapper used to render the contours.
a simple class to control print indentation
vtkIdType NumberOfUsedTextActors
The polydata mapper used to render the contours.
vtkSmartPointer< vtkTextPropertyCollection > TextProperties
The polydata mapper used to render the contours.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
An actor that displays text.
represent text properties.
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
abstract class specifies interface to map data to graphics primitives
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
map vtkPolyData to graphics primitives
unsigned int * StencilQuadIndices
The polydata mapper used to render the contours.
static vtkAlgorithm * New()
double * GetBounds() override
Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax,...
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
vtkDataSet * GetInput()
Get the input as a vtkDataSet.
virtual void Render(vtkRenderer *ren, vtkActor *a)=0
Method initiates the mapping process.
vtkTextActor3D ** TextActors
The polydata mapper used to render the contours.
vtkTimeStamp LabelBuildTime
The polydata mapper used to render the contours.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.