VTK
vtkValuePass Member List

This is the complete list of members for vtkValuePass, including all inherited members.

ActiveDrawBuffersvtkOpenGLRenderPassprotected
vtkOpenGLRenderPass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
vtkOpenGLRenderPass::AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
vtkOpaquePass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
vtkOpaquePass::AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
vtkOpaquePass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
vtkOpaquePass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
vtkOpaquePass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BeginMapperRender(vtkMapper *mapper, vtkDataArray *dataArray, vtkProperty *property)vtkValuePassprotected
BeginPass(vtkRenderer *ren)vtkValuePassprotected
BindAttributes(vtkShaderProgram *prog, vtkOpenGLVertexArrayObject *VAO)vtkValuePassprotected
BindUniforms(vtkShaderProgram *prog)vtkValuePassprotected
vtkOpenGLRenderPass::BreakOnError()vtkObjectstatic
vtkOpaquePass::BreakOnError()vtkObjectstatic
vtkOpenGLRenderPass::ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpaquePass::ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ColorToValue(unsigned char const *color, double const min, double const scale, double &value)vtkValuePass
vtkOpenGLRenderPass::DebugvtkObjectprotected
vtkOpaquePass::DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
EndMapperRender(vtkMapper *mapper, vtkProperty *property)vtkValuePassprotected
EndPass()vtkValuePassprotected
FastDelete()vtkObjectBasevirtual
FLOATING_POINT enum valuevtkValuePass
GetActiveDrawBuffers()vtkOpenGLRenderPassvirtual
vtkOpenGLRenderPass::GetClassName() constvtkObjectBase
vtkOpaquePass::GetClassName() constvtkObjectBase
vtkOpenGLRenderPass::GetCommand(unsigned long tag)vtkObject
vtkOpaquePass::GetCommand(unsigned long tag)vtkObject
vtkOpenGLRenderPass::GetDebug()vtkObject
vtkOpaquePass::GetDebug()vtkObject
GetFloatImageData(int const format, int const width, int const height, void *data)vtkValuePass
GetFloatImageDataArray(vtkRenderer *ren)vtkValuePass
GetFloatImageExtents()vtkValuePass
vtkOpenGLRenderPass::GetGlobalWarningDisplay()vtkObjectstatic
vtkOpaquePass::GetGlobalWarningDisplay()vtkObjectstatic
GetMTime()vtkObjectvirtual
GetNumberOfRenderedProps()vtkRenderPassvirtual
vtkOpenGLRenderPass::GetReferenceCount()vtkObjectBaseinline
vtkOpaquePass::GetReferenceCount()vtkObjectBaseinline
GetRenderingMode()vtkValuePassvirtual
GetShaderStageMTime() overridevtkValuePassprotectedvirtual
vtkOpenGLRenderPass::GlobalWarningDisplayOff()vtkObjectinlinestatic
vtkOpaquePass::GlobalWarningDisplayOff()vtkObjectinlinestatic
vtkOpenGLRenderPass::GlobalWarningDisplayOn()vtkObjectinlinestatic
vtkOpaquePass::GlobalWarningDisplayOn()vtkObjectinlinestatic
vtkOpenGLRenderPass::HasObserver(unsigned long event, vtkCommand *)vtkObject
vtkOpenGLRenderPass::HasObserver(const char *event, vtkCommand *)vtkObject
vtkOpenGLRenderPass::HasObserver(unsigned long event)vtkObject
vtkOpenGLRenderPass::HasObserver(const char *event)vtkObject
vtkOpaquePass::HasObserver(unsigned long event, vtkCommand *)vtkObject
vtkOpaquePass::HasObserver(const char *event, vtkCommand *)vtkObject
vtkOpaquePass::HasObserver(unsigned long event)vtkObject
vtkOpaquePass::HasObserver(const char *event)vtkObject
HasWindowSizeChanged(vtkRenderer *ren)vtkValuePassprotected
ImplFloatvtkValuePassprotected
ImplInvvtkValuePassprotected
InitializeBuffers(vtkRenderer *ren)vtkValuePassprotected
InitializeFBO(vtkRenderer *ren)vtkValuePassprotected
vtkOpenGLRenderPass::InitializeObjectBase()vtkObjectBase
vtkOpaquePass::InitializeObjectBase()vtkObjectBase
vtkOpenGLRenderPass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
vtkOpaquePass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
vtkOpenGLRenderPass::InternalReleaseFocus()vtkObjectprotected
vtkOpaquePass::InternalReleaseFocus()vtkObjectprotected
INVERTIBLE_LUT enum valuevtkValuePass
vtkOpenGLRenderPass::InvokeEvent(unsigned long event, void *callData)vtkObject
vtkOpenGLRenderPass::InvokeEvent(const char *event, void *callData)vtkObject
vtkOpenGLRenderPass::InvokeEvent(unsigned long event)vtkObjectinline
vtkOpenGLRenderPass::InvokeEvent(const char *event)vtkObjectinline
vtkOpaquePass::InvokeEvent(unsigned long event, void *callData)vtkObject
vtkOpaquePass::InvokeEvent(const char *event, void *callData)vtkObject
vtkOpaquePass::InvokeEvent(unsigned long event)vtkObjectinline
vtkOpaquePass::InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkValuePassvirtual
IsA(const char *type)vtkValuePassvirtual
IsFloatingPointModeSupported()vtkValuePass
IsTypeOf(const char *type)vtkValuePassstatic
IsTypeOf(const char *type)vtkValuePassstatic
Mode enum namevtkValuePass
Modified()vtkObjectvirtual
vtkOpenGLRenderPass::MTimevtkObjectprotected
vtkOpaquePass::MTimevtkObjectprotected
New()vtkValuePassstatic
New()vtkValuePassstatic
NewInstance() constvtkValuePass
NewInstance() constvtkValuePass
NewInstanceInternal() constvtkValuePassprotectedvirtual
NewInstanceInternal() constvtkValuePassprotectedvirtual
vtkOpenGLRenderPass::NumberOfRenderedPropsvtkRenderPassprotected
vtkOpaquePass::NumberOfRenderedPropsvtkRenderPassprotected
vtkOpenGLRenderPass::vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PassStatevtkValuePassprotected
PostRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) overridevtkValuePassprotectedvirtual
PreRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)vtkOpenGLRenderPassvirtual
vtkOpenGLRenderPass::Print(ostream &os)vtkObjectBase
vtkOpaquePass::Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
vtkOpenGLRenderPass::PrintRevisions(ostream &)vtkObjectBaseinline
vtkOpaquePass::PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkValuePassvirtual
PrintSelf(ostream &os, vtkIndent indent) overridevtkValuePassvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
vtkOpenGLRenderPass::ReferenceCountvtkObjectBaseprotected
vtkOpaquePass::ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
vtkOpenGLRenderPass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
vtkOpaquePass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseFBO(vtkWindow *win)vtkValuePassprotected
ReleaseGraphicsResources(vtkWindow *win) overridevtkValuePassvirtual
vtkOpenGLRenderPass::RemoveAllObservers()vtkObject
vtkOpaquePass::RemoveAllObservers()vtkObject
vtkOpenGLRenderPass::RemoveObserver(vtkCommand *)vtkObject
vtkOpenGLRenderPass::RemoveObserver(unsigned long tag)vtkObject
vtkOpaquePass::RemoveObserver(vtkCommand *)vtkObject
vtkOpaquePass::RemoveObserver(unsigned long tag)vtkObject
vtkOpenGLRenderPass::RemoveObservers(unsigned long event, vtkCommand *)vtkObject
vtkOpenGLRenderPass::RemoveObservers(const char *event, vtkCommand *)vtkObject
vtkOpenGLRenderPass::RemoveObservers(unsigned long event)vtkObject
vtkOpenGLRenderPass::RemoveObservers(const char *event)vtkObject
vtkOpaquePass::RemoveObservers(unsigned long event, vtkCommand *)vtkObject
vtkOpaquePass::RemoveObservers(const char *event, vtkCommand *)vtkObject
vtkOpaquePass::RemoveObservers(unsigned long event)vtkObject
vtkOpaquePass::RemoveObservers(const char *event)vtkObject
Render(const vtkRenderState *s) overridevtkValuePassvirtual
Render(const vtkRenderState *s) overridevtkValuePassvirtual
RenderFilteredOpaqueGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderFilteredOpaqueGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderFilteredOverlay(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderFilteredOverlay(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderFilteredTranslucentPolygonalGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderFilteredTranslucentPolygonalGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderFilteredVolumetricGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderFilteredVolumetricGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderingModevtkValuePassprotected
RenderOpaqueGeometry(const vtkRenderState *s)vtkValuePassprotectedvirtual
RenderOverlay(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderOverlay(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderPasses()vtkOpenGLRenderPassstatic
RenderPieceFinish()vtkValuePassprotected
RenderPieceStart(vtkDataArray *dataArr, vtkMapper *m)vtkValuePassprotected
RenderTranslucentPolygonalGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderTranslucentPolygonalGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderVolumetricGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
RenderVolumetricGeometry(const vtkRenderState *s)vtkDefaultPassprotectedvirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkValuePassstatic
SafeDownCast(vtkObjectBase *o)vtkValuePassstatic
SetActiveDrawBuffers(unsigned int)vtkOpenGLRenderPassvirtual
vtkOpenGLRenderPass::SetDebug(bool debugFlag)vtkObject
vtkOpaquePass::SetDebug(bool debugFlag)vtkObject
vtkOpenGLRenderPass::SetGlobalWarningDisplay(int val)vtkObjectstatic
vtkOpaquePass::SetGlobalWarningDisplay(int val)vtkObjectstatic
SetInputArrayToProcess(int fieldAssociation, const char *name)vtkValuePass
SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType)vtkValuePass
SetInputArrayToProcess(int fieldAssociation, const char *name)vtkValuePass
SetInputArrayToProcess(int fieldAssociation, int fieldId)vtkValuePass
SetInputComponentToProcess(int comp)vtkValuePass
SetInputComponentToProcess(int component)vtkValuePass
vtkOpenGLRenderPass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
vtkOpaquePass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
vtkOpenGLRenderPass::SetReferenceCount(int)vtkObjectBase
vtkOpaquePass::SetReferenceCount(int)vtkObjectBase
SetRenderingMode(int)vtkValuePassvirtual
SetScalarRange(double min, double max)vtkValuePass
SetScalarRange(double min, double max)vtkValuePass
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) overridevtkValuePassprotectedvirtual
vtkOpenGLRenderPass::SubjectHelpervtkObjectprotected
vtkOpaquePass::SubjectHelpervtkObjectprotected
Superclass typedefvtkValuePass
Superclass typedefvtkValuePass
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
vtkOpenGLRenderPass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
vtkOpaquePass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
vtkOpenGLRenderPass::UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpaquePass::UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpenGLRenderPass::UpdateGeometry(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpaquePass::UpdateGeometry(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpenGLRenderPass::UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpaquePass::UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpenGLRenderPass::UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
vtkOpaquePass::UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
UpdateShaders(std::string &VSSource, std::string &FSSource)vtkValuePassprotected
vtkOpenGLRenderPass::vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkOpaquePass::vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkDefaultPass()vtkDefaultPassprotected
vtkDefaultPass()vtkDefaultPassprotected
vtkOpenGLRenderPass::vtkObject()vtkObjectprotected
vtkOpaquePass::vtkObject()vtkObjectprotected
vtkOpenGLRenderPass::vtkObjectBase()vtkObjectBaseprotected
vtkOpenGLRenderPass::vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpaquePass::vtkObjectBase()vtkObjectBaseprotected
vtkOpaquePass::vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpaquePass()vtkOpaquePassprotected
vtkOpaquePass()vtkOpaquePassprotected
vtkOpenGLRenderPass()vtkOpenGLRenderPassprotected
vtkOpenGLRenderPass::vtkRenderPass()vtkRenderPassprotected
vtkOpaquePass::vtkRenderPass()vtkRenderPassprotected
vtkValuePass()vtkValuePassprotected
vtkValuePass()vtkValuePassprotected
vtkOpenGLRenderPass::WeakPointersvtkObjectBaseprotected
vtkOpaquePass::WeakPointersvtkObjectBaseprotected
~vtkDefaultPass() overridevtkDefaultPassprotected
~vtkDefaultPass() overridevtkDefaultPassprotected
vtkOpenGLRenderPass::~vtkObject() overridevtkObjectprotected
vtkOpaquePass::~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpaquePass() overridevtkOpaquePassprotected
~vtkOpaquePass() overridevtkOpaquePassprotected
~vtkOpenGLRenderPass() overridevtkOpenGLRenderPassprotected
vtkOpenGLRenderPass::~vtkRenderPass() overridevtkRenderPassprotected
vtkOpaquePass::~vtkRenderPass() overridevtkRenderPassprotected
~vtkValuePass() overridevtkValuePassprotected
~vtkValuePass() overridevtkValuePassprotected