28 #ifndef _SceneActivation_H 29 #define _SceneActivation_H Definition: Bitfield.h:34
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Handle a response to a message associated with this command class. (Inherited from CommandClass)
Definition: SceneActivation.cpp:50
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition: SceneActivation.h:43
virtual ~SceneActivation()
Definition: SceneActivation.h:44
virtual string const GetCommandClassName() const
Get a string containing the name of this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:55
Base class for all Z-Wave command classes.
Definition: CommandClass.h:54
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition: SceneActivation.h:40
unsigned int uint32
Definition: Defs.h:96
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition: SceneActivation.h:47
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition: SceneActivation.h:49
virtual uint8 const GetCommandClassId() const
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:53
unsigned char uint8
Definition: Defs.h:90