nsnake
Classic snake game for the terminal
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A little box that can be checked or not. More...
#include <MenuItemCheckbox.hpp>
Public Member Functions | |
MenuItemCheckbox (std::string label, int id, bool initial=false) | |
void | draw (Window *window, int x, int y, int width, bool hilite=false) |
Shows this item at #x, #y with #width. More... | |
void | handleInput () |
Makes the menu item react to input, as seen on the global InputManager. More... | |
void | check (bool option) |
void | toggle () |
bool | isChecked () |
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MenuItem (std::string label, int id) | |
Create a MenuItem, with user-defined id. More... | |
Public Attributes | |
bool | checked |
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MenuItemType | type |
Specific type of this widget. More... | |
std::string | label |
Text that will be shown on the screen. | |
int | id |
User-defined id to identify this item. | |
Additional Inherited Members | |
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enum | MenuItemType { ITEM, LABEL, CHECKBOX, NUMBERBOX, TEXTBOX, TEXTLIST } |
All possible item types. More... | |
A little box that can be checked or not.
Used to get a boolean from the user.
Definition at line 9 of file MenuItemCheckbox.hpp.
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virtual |
Shows this item at #x, #y with #width.
If this is the current item, send #hilite as true.
Reimplemented from MenuItem.
Definition at line 12 of file MenuItemCheckbox.cpp.
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virtual |
Makes the menu item react to input, as seen on the global InputManager.
Each type of MenuItem might react to input differently. A text box might want to show printable characters, a check box might want to check if space bar was pressed, whatever.
When inheriting this, make sure to implement it.
Reimplemented from MenuItem.
Definition at line 49 of file MenuItemCheckbox.cpp.