nsnake
Classic snake game for the terminal
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MenuItem.hpp
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#ifndef MENUITEM_H_DEFINED
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#define MENUITEM_H_DEFINED
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#include <Interface/Window.hpp>
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#include <string>
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struct
MenuItem
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{
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enum
MenuItemType
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{
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ITEM, LABEL, CHECKBOX, NUMBERBOX, TEXTBOX, TEXTLIST
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};
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MenuItem
(std::string
label
,
int
id
);
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virtual
~
MenuItem
() { };
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virtual
void
draw
(
Window
* window,
int
x,
int
y,
int
width,
bool
hilite=
false
);
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virtual
void
handleInput
();
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MenuItemType
type
;
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std::string
label
;
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int
id
;
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};
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#endif //MENUITEM_H_DEFINED
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MenuItem::id
int id
User-defined id to identify this item.
Definition:
MenuItem.hpp:57
MenuItem::type
MenuItemType type
Specific type of this widget.
Definition:
MenuItem.hpp:51
Window
A segment of the terminal screen (2D char matrix).
Definition:
Window.hpp:16
MenuItem
Simplest type of item possible, with a label and user-defined id.
Definition:
MenuItem.hpp:11
MenuItem::MenuItemType
MenuItemType
All possible item types.
Definition:
MenuItem.hpp:17
MenuItem::draw
virtual void draw(Window *window, int x, int y, int width, bool hilite=false)
Shows this item at #x, #y with #width.
Definition:
MenuItem.cpp:12
MenuItem::MenuItem
MenuItem(std::string label, int id)
Create a MenuItem, with user-defined id.
Definition:
MenuItem.cpp:6
MenuItem::handleInput
virtual void handleInput()
Makes the menu item react to input, as seen on the global InputManager.
Definition:
MenuItem.cpp:19
MenuItem::label
std::string label
Text that will be shown on the screen.
Definition:
MenuItem.hpp:54
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