nsnake
Classic snake game for the terminal
Public Member Functions | Public Attributes | List of all members
LayoutMainMenu Class Reference

How we show the screen at GameStateMainMenu. More...

#include <LayoutMainMenu.hpp>

Inheritance diagram for LayoutMainMenu:
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Collaboration diagram for LayoutMainMenu:
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Public Member Functions

 LayoutMainMenu (int width, int height, GameStateMainMenu *state)
 
void windowsInit ()
 
void windowsExit ()
 
void draw (Menu *menu)
 Shows the Main Menu screen, along with drawing #menu.
 
void redraw ()
 Redraws everything from scratch, refreshing borders and stuff. More...
 
- Public Member Functions inherited from Layout
 Layout (int width, int height)
 
virtual void draw ()
 

Public Attributes

GameStateMainMenustate
 We need this so we can access the states' flags and decide best on how to print it. More...
 
Windowlogo
 
Windowmenu
 
Windowanimationwin
 
Animationanimation
 Cure thing at the main menu.
 
- Public Attributes inherited from Layout
Windowmain
 Layout's main Window, where all the others are inside.
 

Additional Inherited Members

- Static Public Attributes inherited from Layout
static int screenWidth = 0
 Full width of the terminal right now.
 
static int screenHeight = 0
 Full height of the terminal right now.
 

Detailed Description

How we show the screen at GameStateMainMenu.

This class is merely a wrapper over functions that print GameStateMainMenu on the screen.

Thus, it needs full access to it's internal values. So it comes down to this circular dependency.

Definition at line 20 of file LayoutMainMenu.hpp.

Member Function Documentation

void LayoutMainMenu::redraw ( )

Redraws everything from scratch, refreshing borders and stuff.

Member Data Documentation

GameStateMainMenu* LayoutMainMenu::state

We need this so we can access the states' flags and decide best on how to print it.

Definition at line 42 of file LayoutMainMenu.hpp.


The documentation for this class was generated from the following files: