nsnake
Classic snake game for the terminal
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Shows a Menu Item with left and right labels. More...
#include <MenuItemLabel.hpp>
Public Member Functions | |
MenuItemLabel (std::string label, int id, std::string rightLabel) | |
void | draw (Window *window, int x, int y, int width, bool hilite=false) |
Shows this item at #x, #y with #width. More... | |
void | handleInput () |
Makes the menu item react to input, as seen on the global InputManager. More... | |
void | set (std::string str) |
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MenuItem (std::string label, int id) | |
Create a MenuItem, with user-defined id. More... | |
Public Attributes | |
std::string | rightLabel |
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MenuItemType | type |
Specific type of this widget. More... | |
std::string | label |
Text that will be shown on the screen. | |
int | id |
User-defined id to identify this item. | |
Additional Inherited Members | |
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enum | MenuItemType { ITEM, LABEL, CHECKBOX, NUMBERBOX, TEXTBOX, TEXTLIST } |
All possible item types. More... | |
Shows a Menu Item with left and right labels.
Definition at line 7 of file MenuItemLabel.hpp.
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virtual |
Shows this item at #x, #y with #width.
If this is the current item, send #hilite as true.
Reimplemented from MenuItem.
Definition at line 11 of file MenuItemLabel.cpp.
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virtual |
Makes the menu item react to input, as seen on the global InputManager.
Each type of MenuItem might react to input differently. A text box might want to show printable characters, a check box might want to check if space bar was pressed, whatever.
When inheriting this, make sure to implement it.
Reimplemented from MenuItem.
Definition at line 25 of file MenuItemLabel.cpp.