Public Member Functions |
virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
virtual osg::BoundingBox | computeShadowReceivingCoarseBounds () |
virtual void | cullShadowReceivingScene () |
virtual void | aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
virtual void | aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
virtual void | frameShadowCastingCamera (const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1) |
void | cutScenePolytope (const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1)) |
osg::BoundingBox | computeScenePolytopeBounds (const osg::Matrix &m=*(osg::Matrix *)(NULL)) |
virtual void | cull () |
| Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view.
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virtual void | cullShadowCastingScene () |
virtual void | addShadowReceivingTexGen () |
virtual const osg::Light * | selectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) |
bool | getDebugDraw () |
std::string * | getDebugDump () |
virtual void | createDebugHUD (void) |
virtual void | cullDebugGeometry () |
virtual void | updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam) |
void | setDebugPolytope (const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) |
bool | DebugBoundingBox (const osg::BoundingBox &bb, const char *name="") |
bool | DebugPolytope (const osg::Polytope &p, const char *name="") |
bool | DebugMatrix (const osg::Matrix &m, const char *name="") |
void | dump (const std::string &filename) |
virtual const char * | className () const |
virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
| Method called upon ViewData instance to initialize internal variables.
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virtual void | dirty (bool flag) |
| Dirty is called by parent ViewDependentShadowTechnique to force update of resources after some of them were modified in parent technique.
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| ViewData () |
| Simple constructor zeroing all variables.
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| Referenced () |
| Referenced (bool threadSafeRefUnref) |
| Referenced (const Referenced &) |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe.
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe.
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref().
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it.
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it.
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it.
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int | referenceCount () const |
| Return the number of pointers currently referencing this object.
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL.
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted.
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object.
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