Crazy Eddies GUI System
0.7.6
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00001 /*********************************************************************** 00002 filename: CEGUICoordConverter.h 00003 created: Sun Sep 18 2005 00004 author: Paul D Turner <paul@cegui.org.uk> 00005 *************************************************************************/ 00006 /*************************************************************************** 00007 * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team 00008 * 00009 * Permission is hereby granted, free of charge, to any person obtaining 00010 * a copy of this software and associated documentation files (the 00011 * "Software"), to deal in the Software without restriction, including 00012 * without limitation the rights to use, copy, modify, merge, publish, 00013 * distribute, sublicense, and/or sell copies of the Software, and to 00014 * permit persons to whom the Software is furnished to do so, subject to 00015 * the following conditions: 00016 * 00017 * The above copyright notice and this permission notice shall be 00018 * included in all copies or substantial portions of the Software. 00019 * 00020 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00021 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00022 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00023 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00024 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00025 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00026 * OTHER DEALINGS IN THE SOFTWARE. 00027 ***************************************************************************/ 00028 #ifndef _CEGUICoordConverter_h_ 00029 #define _CEGUICoordConverter_h_ 00030 00031 #include "CEGUIUDim.h" 00032 00033 // Start of CEGUI namespace section 00034 namespace CEGUI 00035 { 00042 class CEGUIEXPORT CoordConverter 00043 { 00044 public: 00060 static float windowToScreenX(const Window& window, const UDim& x); 00061 00077 static float windowToScreenX(const Window& window, const float x); 00078 00094 static float windowToScreenY(const Window& window, const UDim& y); 00095 00111 static float windowToScreenY(const Window& window, const float y); 00112 00128 static Vector2 windowToScreen(const Window& window, const UVector2& vec); 00129 00145 static Vector2 windowToScreen(const Window& window, const Vector2& vec); 00146 00158 static Rect windowToScreen(const Window& window, const URect& rect); 00159 00174 static Rect windowToScreen(const Window& window, const Rect& rect); 00175 00191 static float screenToWindowX(const Window& window, const UDim& x); 00192 00208 static float screenToWindowX(const Window& window, const float x); 00209 00225 static float screenToWindowY(const Window& window, const UDim& y); 00226 00242 static float screenToWindowY(const Window& window, const float y); 00243 00259 static Vector2 screenToWindow(const Window& window, const UVector2& vec); 00260 00276 static Vector2 screenToWindow(const Window& window, const Vector2& vec); 00277 00292 static Rect screenToWindow(const Window& window, const URect& rect); 00293 00308 static Rect screenToWindow(const Window& window, const Rect& rect); 00309 00310 private: 00322 static float getBaseXValue(const Window& window); 00323 00335 static float getBaseYValue(const Window& window); 00336 00348 static Vector2 getBaseValue(const Window& window); 00349 }; 00350 00351 } // End of CEGUI namespace section 00352 00353 00354 #endif // end of guard _CEGUICoordConverter_h_