CSGObject solid class. More...
#include <csgobject_solid.hpp>
Public Member Functions | |
CSGObjectSolid (CSGObject *object) | |
Constructor for Solid using CSGObject object for defining the geometry. | |
CSGObjectSolid (std::istream &s) | |
Constructor for loading solid data from a file. | |
~CSGObjectSolid () | |
Destructor. | |
bool | inside (const Vec3D &x) const |
Return if point x is inside funcsolid. | |
void | debug_print (std::ostream &os) const |
Print debugging information to os. | |
void | save (std::ostream &fout) const |
Saves solid data to stream. | |
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virtual | ~Solid () |
Virtual destructor. |
CSGObject solid class.
CSGObjectSolid is an implementation of Solid using constructive solid geometry objects.
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inline |
Constructor for Solid using CSGObject object for defining the geometry.
A pointer to the CSGObject is saved in the CSGObjectSolid. The user must take care of calling the destructor of the CSGObject after use.
CSGObjectSolid::CSGObjectSolid | ( | std::istream & | s | ) |
Constructor for loading solid data from a file.
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inline |
Destructor.
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virtual |
Print debugging information to os.
Implements Solid.
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virtual |
Return if point x is inside funcsolid.
Implements Solid.
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virtual |
Saves solid data to stream.
Implements Solid.