Atlas-C++
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
Atlas::Objects::Entity::AccountDataBase class for accounts
Atlas::Objects::Operation::ActionDataThis is base operator for operations that might have effects
Atlas::Objects::Entity::AdminDataPrivileged accounts
Atlas::Objects::Entity::AdminEntityDataAll classes and objects used for adminitrativive purposes
Atlas::Objects::Operation::AffectDataSets attributes for existing entity
Atlas::Objects::Entity::AnonymousDataStarting point for entity hierarchy
Atlas::Objects::Operation::AppearanceDataCharacter sees something appearing: it literally appears or has it come in visible range
Atlas::Codecs::Bach
Atlas::Objects::BaseObjectDataAtlas base object class
Atlas::Funky::BeginListToken class representing the beginning of a list
Atlas::Funky::BeginMapToken class representing the beginning of a map
Atlas::Funky::BeginMessageToken class representing the beginning of a message
Atlas::BridgeAtlas stream bridge
Atlas::Filters::Bzip2
Atlas::CodecAtlas stream codec
Atlas::Objects::Operation::CombineDataCombine existing objects into new objects
Atlas::Objects::Operation::CommunicateDataBase operator for all kind of communication
Atlas::Objects::BaseObjectData::const_iterator
Atlas::Objects::Operation::CreateDataCreate new things from nothing using this operator
Atlas::Message::Element::DataType< C >
DebugBridge
Atlas::Message::DecoderBaseBase class for decoders that take Atlas::Message::Object
Atlas::Objects::DefaultLoadingException
Atlas::Objects::Operation::DeleteDataDelete something
Atlas::Objects::Operation::DisappearanceDataCharacter sees something disappearing: it literally disappears or has it gone too far to be visible
Atlas::Objects::DispatcherObjects hierarchy dispatcher
Atlas::Objects::Operation::DivideDataDivide existing object into pieces
Atlas::Message::ElementMulti-type container
Atlas::Funky::EncList< B, T >Encoder in List state
Atlas::Funky::EncMap< B, T >Encoder in Map state
Atlas::Funky::EncMapValue< B, T >Encoder in map value state
Atlas::Message::EncoderEncoder that transmits Atlas::Message::Element
Atlas::EncoderBaseBase class forwarding to Atlas::Bridge as skeleton for other encoders
Atlas::Funky::EndListToken class representing the end of a list
Atlas::Funky::EndMapToken class representing the end of a map
Atlas::Funky::EndMessageToken class representing the end of a message
Atlas::Objects::Operation::ErrorDataSomething went wrong
Atlas::ExceptionBase class for all exceptions thrown by Atlas-C++
Atlas::Objects::Factories
Atlas::Objects::Operation::FeelDataCharacter feels something (with fingers usually)
Atlas::FilterAtlas stream filter
Atlas::filterbuf
Atlas::FormatterAtlas stream formatter
Atlas::Funky::FunkyEncoder< B >The root encoder in "stream" state
Atlas::Objects::Entity::GameDataGames this server hosts
Atlas::Objects::Entity::GameEntityDataAll In Game classes and objects
Atlas::Objects::Operation::GenericDataBase operation for all operators
Atlas::Objects::Operation::GetDataGeneric operation for getting info about things
Atlas::Filters::Gzip
Atlas::Objects::Operation::ImaginaryDataWhen something is not yet implemented in server, then character can pretend to do something ;-)
Atlas::Objects::Operation::InfoDataThis is base operator for operations that tell you info about objects or events
Atlas::Objects::BaseObjectData::iteratorThe iterator first iterates over the contents of m_obj->m_attributes, holding an iterator to the attributes map in m_I
Atlas::Objects::Operation::ListenDataListen (something)
Atlas::Objects::Operation::LoginDataOperation for logging into server
Atlas::Objects::Operation::LogoutDataOperation for logging out
Atlas::Objects::Operation::LookDataLooking at something
Atlas::Objects::Operation::MoveDataChange position
Atlas::NegotiateNegotiation of codecs and filters for an Atlas connection
Atlas::Net::NegotiateHelperNegotiation of codecs and filters for an Atlas connection
Atlas::Objects::NoSuchAttrExceptionAn exception indicating the requested attribute does not exist
Atlas::Objects::NoSuchFactoryException
Atlas::Objects::NullSmartPtrDereference
Atlas::Objects::ObjectsDecoderObjects hierarchy decoder
Atlas::Objects::ObjectsEncoderObjects hierarchy encoder
Atlas::Codecs::Packed
Atlas::Objects::Operation::PerceiveDataGeneric base operation for perceiving things by eyes, ears, etc...
Atlas::Objects::Operation::PerceptionDataCharacter perceives something
Atlas::Objects::Entity::PlayerDataPlayer accounts
Atlas::Objects::BaseObjectData::iterator::PsuedoElement
Atlas::Objects::BaseObjectData::const_iterator::PsuedoElement
Atlas::Message::QueuedDecoderDecoder that presents a queue of Atlas::Message::Element
Atlas::Objects::RootDataAll objects inherit from this
Atlas::Objects::Entity::RootEntityDataStarting point for entity hierarchy
Atlas::Objects::Operation::RootOperationDataBase operation for all operators
Atlas::Objects::Operation::SetDataSets attributes for existing entity
Atlas::Objects::Operation::SightDataCharacter sees something
Atlas::Objects::SmartPtr< T >
Atlas::Objects::Operation::SmellDataCharacter smells something
Atlas::Objects::Operation::SniffDataSniff something
Atlas::Objects::Operation::SoundDataCharacter hears something
Atlas::Net::StreamAcceptNegotiation of servers accepting a connection from a remote system
Atlas::Net::StreamConnectNegotiation of clients building a connection to a remote system
Atlas::Objects::Operation::TalkDataUsed for talking
Atlas::Task
Atlas::Funky::TokensTokens representing beginnings and ends of maps/lists
Atlas::Objects::Operation::TouchDataTouch something
Atlas::Objects::Operation::UseDataUse a currently wielded tool
Atlas::Objects::Operation::WieldDataAttach a tool to the character entity at a pre-defined location so that the character can use it
Atlas::Message::WrongTypeExceptionAn exception class issued when the wrong type is requested in as()
Atlas::Codecs::XML

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