Atlas-C++
|
All classes and objects used for adminitrativive purposes. More...
#include <Entity.h>
Public Member Functions | |
virtual AdminEntityData * | copy () const |
Copy this object. | |
virtual bool | instanceOf (int classNo) const |
Is this instance of some class? | |
virtual void | iterate (int ¤t_class, std::string &attr) const |
Iterate over the attributes of this instance. | |
virtual void | free () |
Free an instance of this class, returning it to the memory pool. | |
virtual AdminEntityData * | getDefaultObject () |
Get the reference object that contains the default values for attributes of instances of the same class as this object. | |
Static Public Member Functions | |
static AdminEntityData * | alloc () |
Allocate a new instance of this class, using an existing instance if available. | |
static AdminEntityData * | getDefaultObjectInstance () |
Get the reference object that contains the default values for attributes of instances of this class. | |
Protected Member Functions | |
AdminEntityData (AdminEntityData *defaults=NULL) | |
Construct a AdminEntityData class definition. | |
virtual | ~AdminEntityData () |
Default destructor. |
All classes and objects used for adminitrativive purposes.
Later in hierarchy tree objtype changes to 'object' when actual game objects are made.
static AdminEntityData* Atlas::Objects::Entity::AdminEntityData::alloc | ( | ) | [static] |
Allocate a new instance of this class, using an existing instance if available.
This is the key function for implementing the memory pool for the Atlas::Objects API.
Reimplemented from Atlas::Objects::Entity::RootEntityData.
Reimplemented in Atlas::Objects::Entity::GameData, Atlas::Objects::Entity::AdminData, Atlas::Objects::Entity::PlayerData, and Atlas::Objects::Entity::AccountData.
virtual void Atlas::Objects::Entity::AdminEntityData::free | ( | ) | [virtual] |
Free an instance of this class, returning it to the memory pool.
This function in combination with alloc() handle the memory pool.
Reimplemented from Atlas::Objects::Entity::RootEntityData.
Reimplemented in Atlas::Objects::Entity::GameData, Atlas::Objects::Entity::AdminData, Atlas::Objects::Entity::PlayerData, and Atlas::Objects::Entity::AccountData.
virtual AdminEntityData* Atlas::Objects::Entity::AdminEntityData::getDefaultObject | ( | ) | [virtual] |
Get the reference object that contains the default values for attributes of instances of the same class as this object.
Reimplemented from Atlas::Objects::Entity::RootEntityData.
Reimplemented in Atlas::Objects::Entity::GameData, Atlas::Objects::Entity::AdminData, Atlas::Objects::Entity::PlayerData, and Atlas::Objects::Entity::AccountData.
static AdminEntityData* Atlas::Objects::Entity::AdminEntityData::getDefaultObjectInstance | ( | ) | [static] |
Get the reference object that contains the default values for attributes of instances of this class.
Reimplemented from Atlas::Objects::Entity::RootEntityData.
Reimplemented in Atlas::Objects::Entity::GameData, Atlas::Objects::Entity::AdminData, Atlas::Objects::Entity::PlayerData, and Atlas::Objects::Entity::AccountData.
Copyright 2000-2004 the respective authors.
This document can be licensed under the terms of the GNU Free Documentation License or the GNU General Public License and may be freely distributed under the terms given by one of these licenses.