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persist.h File Reference

Persistence library classes. More...

#include <cc++/config.h>
#include <cc++/exception.h>
#include <cc++/missing.h>
#include <cc++/string.h>
#include <iostream>
#include <string>
#include <vector>
#include <deque>
#include <map>

Go to the source code of this file.

Namespaces

namespace  ost

Defines

#define NO_COMPRESSION
#define NS_PREFIX   ost::
#define DECLARE_PERSISTENCE(ClassType)
#define IMPLEMENT_PERSISTENCE(ClassType, FullyQualifiedName)
#define CCXX_ENGINEWRITE_REF(valref)   writeBinary((const uint8*)&valref,sizeof(valref))
#define CCXX_ENGINEREAD_REF(valref)   readBinary((uint8*)&valref,sizeof(valref))


Detailed Description

Persistence library classes.


Define Documentation

#define CCXX_ENGINEREAD_REF( valref )   readBinary((uint8*)&valref,sizeof(valref))
 

#define CCXX_ENGINEWRITE_REF( valref )   writeBinary((const uint8*)&valref,sizeof(valref))
 

#define DECLARE_PERSISTENCE( ClassType )
 

Value:

  public:                                                               \
        friend NS_PREFIX Engine& operator>>( NS_PREFIX Engine& ar, ClassType *&ob);             \
        friend NS_PREFIX Engine& operator<<( NS_PREFIX Engine& ar, ClassType const &ob);        \
        friend NS_PREFIX BaseObject *createNew##ClassType();                            \
        virtual const char* getPersistenceID() const;                   \
        static NS_PREFIX TypeManager::Registration registrationFor##ClassType;

#define IMPLEMENT_PERSISTENCE( ClassType, FullyQualifiedName )
 

Value:

  NS_PREFIX BaseObject *createNew##ClassType() { return new ClassType; }                      \
  const char* ClassType::getPersistenceID() const {return FullyQualifiedName;} \
  NS_PREFIX Engine& operator>>(NS_PREFIX Engine& ar, ClassType &ob)                           \
        { ar >> (NS_PREFIX BaseObject &) ob; return ar; }                                     \
  NS_PREFIX Engine& operator>>(NS_PREFIX Engine& ar, ClassType *&ob)                          \
        { ar >> (NS_PREFIX BaseObject *&) ob; return ar; }                                    \
  NS_PREFIX Engine& operator<<(NS_PREFIX Engine& ar, ClassType const &ob)                             \
        { ar << (NS_PREFIX BaseObject const *)&ob; return ar; }                       \
  NS_PREFIX TypeManager::Registration                                                 \
        ClassType::registrationFor##ClassType(FullyQualifiedName,             \
                                              createNew##ClassType);

#define NO_COMPRESSION
 

Value:

#define NS_PREFIX   ost::
 


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