NetWare Loadable Module Programming HOWTO Martin Hinner, Version 0.2, 04 August 2000 This document describes how to develop NetWare Loadable Modules under Linux, using GNU CC and nlmconv(1) from GNU binutils. This is not an official Novell document; I wrote it without any help or cooperation from Novell, Inc. ______________________________________________________________________ Table of Contents 1. Introduction 1.1 C++ Development 1.2 Related Documentation 1.3 Copying 2. Setting Up Your Linux Box and NetWare Server 2.1 Novell NetWare Server 2.2 Linux Box With IPX/NCPFS 2.3 GNU C Compiler 2.4 nlmconv(1) from GNU binutils 2.5 The nlm-kit Package 2.6 Include Files and Documentation from the NDK 2.7 Access to the NetWare Server (Xconsole or rconsole) 3. First Step: Hello world 3.1 hello.c - Source File 3.2 hello.def - NLM header file 3.3 Makefile 3.4 GCC problems 3.5 Testing the Module 4. NLM Header file 4.1 AUTOUNLOAD 4.2 CHECK 4.3 CODESTART 4.4 COPYRIGHT 4.5 CUSTOM 4.6 DATASTART 4.7 DATE 4.8 DEBUG 4.9 DESCRIPTION 4.10 EXIT 4.11 EXPORT 4.12 FLAG_OFF 4.13 FLAG_ON 4.14 HELP 4.15 IMPORT 4.16 INPUT 4.17 MAP 4.18 MESSAGES 4.19 MODULE 4.20 MULTIPLE 4.21 NAMELEN 4.22 OS_DOMAIN 4.23 OUTPUT 4.24 PATH 4.25 PSEUDOPREEMPTION 4.26 REENTRANT 4.27 SCREENNAME 4.28 SHARELIB 4.29 STACK 4.30 STACKSIZE 4.31 STAMPEDDATA 4.32 START 4.33 SYNCHRONIZE 4.34 THREADNAME 4.35 TYPE 4.36 VERSION 4.37 XDCDATA 5. Message files 6. Help Files 7. XDC Data Files 8. Header Files (.h) 9. Import Files (.imp) 9.1 Generating Import Files Using nlmimp(1) ______________________________________________________________________ 1. Introduction NetWare Loadable Modules (NLMs) are programs which run on Novell NetWare server. NLMs become part of the NetWare OS. You can load and unload NLMs while the server is running. "Official" compilers for NLMs are: · Watcom C/C++ · Metrowerks Codewarrior for NetWare (see ) · EPC C/C++ (see ) · Novell NLMLINK.EXE (On a side note, NetWare 5 can also load 32bit DLLs, which can be built using Microsoft Visual C++, Borland C++ and other Windows compilers. For more information see ) This document describes how to get started with NLM development under Linux (and possibly other Unixes). Please note that this project is in very early stages of development, so a lot of things may not work as you'd expect. This document assumes that you are familiar with Novell NetWare, and that you have at least basic knowledge of writing NLMs. For more information about writing NLMs, see Novell's developer site, . You should also have experience with Unix and C/C++ programming with GNU CC. You can find a lot of information about this topic at . 1.1. C++ Development As far as I know, C++ development with gcc is currently impossible, till somebody ports at least the libstdc++ and libgcc libraries from the gcc package. 1.2. Related Documentation Other documents that might be useful are: · The IPX-HOWTO, which describes the details of configuring IPX protocol on Linux. · The Linux GCC HOWTO, which covers how to set up the GNU C compiler and development libraries under Linux, and gives an overview of compiling, linking, running and debugging programs under it. · The Assembly HOWTO, which describes how to program in assembly language using FREE programming tools, focusing on development for or from the Linux Operating System on the i386 platforms. · The Creating NLMs on Linux x86, , by Gabor Keresztvalvi . His page describes the same thing as my HOWTO. I found Gabor's page ten days after releasing version 0.1 of this document :( . 1.3. Copying Copyright (c) 2000 Martin Hinner, . This HOWTO is Free documentation; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This document is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details. You can obtain a copy of the GNU General Public License by writing to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 2. Setting Up Your Linux Box and NetWare Server You need to install and configure these things for NLM development: · Linux box with configured IPX and NCPFS · GNU C compiler (gcc) for elf-i386 (nearly all i386 Linux Distributions include it) · GNU binutils with nlmconv(1) program · My nlm-kit package · Novell Developer Kit - NDK (include files and documentation) · DOSemu (with rconsole) or X11 server for running NetWare Xconsole. · You might also want to download the nlm-examples package from my FTP site: or . 2.1. Novell NetWare Server Let's start with the NetWare server. You can use NetWare versions 3.X, 4.X or 5.X. NetWare 5 (or 5.1) three user "demo" version can be ordered from Novell Inc. for a few dollars. Don't be confused with word "demo", it's fully functional NetWare, except that it is limited to three users. By the way, this license can be upgraded online, at no cost, to five users. You might also try asking your local Novell partner for demo CDs (they may be free). 2.2. Linux Box With IPX/NCPFS You need to recompile your kernel with "The IPX protocol" and "NCP file system support" options enabled. Don't forget to say YES to "NDS authentication support" if you are using the NDS. Then you must configure the IPX protocol and mount your NetWare server volumes. Make sure that you have installed the ncpfs package! I use this script: ______________________________________________________________________ #!/bin/sh ipx_interface delall ipx_interface add -p eth0 802.2 120 # Frame Ethernet_802.2, ipx net num 120 insmod ncpfs # I have NCPfs compiled as module ncpmount -U admin -S elf -P XYZ /nw # mount all ELF's volumes as /nw ______________________________________________________________________ For more information about configuring IPX and NCPFS, see the IPX- HOWTO. 2.3. GNU C Compiler I think that all modern Linuxes for the Intel x86 include gcc, which generates ELF32/i386 object files. If you have an older Linux distribution, it may use the a.out format instead of ELF. If your Linux doesn't use ELF, get and install a newer gcc. 2.4. nlmconv(1) from GNU binutils The nlmconv(1) utility links object files to the NLM format. It is a standard part of GNU binutils, but unfortunately it is not included in current distributions (RedHat, SuSE, Debian, ...). Get the binutils sources from ftp.gnu.org, and compile them, or simply use the pre- compiled nlmconv from my nlm-kit package. 2.5. The nlm-kit Package My nlm-kit package is avaliable from . It contains necessary files for NLM development. Extract it and run "make all" and "make install". It will create the directory /usr/nwsdk/ and install all import files, object files and the nlmimp(1) utility. 2.6. Include Files and Documentation from the NDK Getting the NDK is easy: · Download it from . · Order two NDK CDs from Novell. · Get these CDs at no cost at BrainShare, Novell Developer Workshop or at other Novell Developer events. You need these files from the NDK (all are available online at : · C language header and import files (cdrom:\files\download\clib.exe) · C language API documentation (cdrom:\files\download\clib_doc.exe) · C language samples (optional) (cdrom:\files\download\clib_sample.exe) It's a pity that all the files mentioned above are InstallShield Win32 executables. You must find some Windows machine to extract them and then copy the include files to /usr/nwsdk/include/ and documentation/samples to anywhere you want. The Novell License doesn't allow me to distribute include files or documentation with the nlm-kit. Because the NDK include files don't work under Linux, you need to patch them manually by typing "make install-include" in the nlm-kit- X.Y/ directory. 2.7. Access to the NetWare Server (Xconsole or rconsole) You can access the NetWare server console directly (keyboard and monitor), using rconsole.exe (from dosemu), or using telnetd.nlm/Xconsole (you need X server for this). 3. First Step: Hello world As usual, we will start with the famous "Hello world" program. The source code for hello.nlm is available in the nlm-samples package. You can download it from . 3.1. hello.c - Source File ______________________________________________________________________ #define N_PLAT_NLM /* Define dest. platform */ #include /* ConsolePrintf */ int main (int argc, char **argv) { int i; ConsolePrintf ("\rHello world!\n\n"); /* print on system console */ ConsolePrintf("Arguments:\n"); /* all arguments */ for (i=0;i # # define startup object files INPUT hello.o INPUT /usr/nwsdk/lib/prelude.o # clib startup code # all imported functions and import lists IMPORT @/usr/nwsdk/imports/clib.imp # Functions in CLIB.NLM IMPORT @/usr/nwsdk/imports/threads.imp # Functions in THREADS.NLM # NLM header... OUTPUT hello.nlm # output file TYPE 0 # Ordinary NLM VERSION 1,0,0 # Version 1.0 COPYRIGHT "Copyright (c) 2000 Martin Hinner " # (c) ... DESCRIPTION "Simple 'Hello world' NLM module." # title of nlm SCREENNAME "System Console" # Default screen name MODULE CLIB,THREADS # req'd modules ______________________________________________________________________ 3.3. Makefile ______________________________________________________________________ # makefile for "hello world" NLM CC = gcc CFLAGS = -Wall -O2 -g -I/usr/nwsdk/include/ -nostdinc -fno-builtin -fpack-struct hello.nlm: hello.o hello.def nlmconv --output-target=nlm32-i386 -T hello.def hello.o: hello.c $(CC) $(CFLAGS) -c hello.c ______________________________________________________________________ 3.4. GCC problems You must pass these arguments to the gcc: · -fno-builtin: GCC's fast builtin functions sometimes cause server to abend, so we don't want to use them. · -nostdinc: Only include files in /usr/nwsdk/include are valid for NLMs (don't forget to use also -I/usr/nwsdk/include). · -fpack-struct: GCC's struct packing method is not valid for Novell NetWare, so we won't use it. Thanks to Gabor Keresztvalvi for this information. 3.5. Testing the Module Copy hello.nlm to the SYS:\SYSTEM directory on your NetWare server. Then, on the system console, type "load hello.nlm". If everything went fine, you should see NLM version information, a copyright message and "Hello world". 4. NLM Header file The NLM header file contains information for nlmconv(1). Each line contains one option or directive; everything after "#" is comment. This chapter describes all options and directives. This chapter is not yet finished, sorry. 4.1. AUTOUNLOAD Syntax: AUTOUNLOAD 4.2. CHECK Syntax: CHECK This directive specifies the function to be executed when the NLM is unloaded using the UNLOAD Server console command. If this function returns zero, the NLM can be unloaded, else the NLM is not ready to be unloaded. Example: ______________________________________________________________________ CHECK CheckUnload ______________________________________________________________________ 4.3. CODESTART Syntax: CODESTART Map file start offset may be decimal or Xhex. 4.4. COPYRIGHT Syntax: COPYRIGHT ["Copyright string"] The copyright string is displayed on the server console screen when the NLM is loaded. If this option is not used, no copyright information is displayed. Example: ______________________________________________________________________ COPYRIGHT "Copyright (c) 1998 ABC Inc." ______________________________________________________________________ 4.5. CUSTOM Syntax: CUSTOM 4.6. DATASTART Syntax: DATASTART Map file data start offset may be decimal or Xhex. 4.7. DATE Syntax: DATE 4.8. DEBUG Syntax: DEBUG This directive tells the nlmconv(1) to include debugging information in the NLM file. Example: ______________________________________________________________________ DEBUG ______________________________________________________________________ 4.9. DESCRIPTION Syntax: DESCRIPTION "NLM Description String" 4.10. EXIT Syntax: EXIT 4.11. EXPORT Syntax: EXPORT EXPORT @ 4.12. FLAG_OFF Syntax: FLAG_OFF 4.13. FLAG_ON Syntax: FLAG_ON 4.14. HELP Syntax: HELP 4.15. IMPORT Syntax: IMPORT IMPORT @ 4.16. INPUT Syntax: INPUT [, [, ...] ] INPUT @ This directive lists the input ELF (.o) object files that are to be linked. You can also list the object files in the list file, each object file on one line. Example: ______________________________________________________________________ INPUT @objectfiles.txt INPUT main.o INPUT /usr/nwsdk/lib/prelude.o ______________________________________________________________________ 4.17. MAP Syntax: MAP [map file name] 4.18. MESSAGES Syntax: MESSAGES 4.19. MODULE Syntax: MODULE 4.20. MULTIPLE Syntax: MULTIPLE 4.21. NAMELEN Syntax: NAMELEN Default is 31. Zero is no limit. 4.22. OS_DOMAIN Syntax: OS_DOMAIN 4.23. OUTPUT Syntax: OUTPUT 4.24. PATH Syntax: PATH [search path;...] for following CUSTOM, HELP, INPUT, MESSAGES, SHARELIB, STAMPEDDATA and XDCDATA. 4.25. PSEUDOPREEMPTION Syntax: PSEUDOPREEMPTION 4.26. REENTRANT Syntax: REENTRANT 4.27. SCREENNAME Syntax: SCREENNAME "Initial Screen Name (CLIB)" 4.28. SHARELIB Syntax: SHARELIB 4.29. STACK Syntax: STACK 4.30. STACKSIZE Syntax: STACKSIZE 4.31. STAMPEDDATA Syntax: STAMPEDDATA "Stamp" Stamp is 8 char max. 4.32. START Syntax: START Default is _Prelude. 4.33. SYNCHRONIZE Syntax: SYNCHRONIZE 4.34. THREADNAME Syntax: THREADNAME "Initial Process Name (CLIB)" 4.35. TYPE Syntax: TYPE This directive specifies the format (NLM, LAN, DSK, NAM) of the NLM file to be generated. Valid values are: · 0 - NLM · 1 - LAN · 2 - DSK · 3 - NAM Example: ______________________________________________________________________ TYPE 0 ______________________________________________________________________ 4.36. VERSION Syntax: VERSION , [, ] The version information is displayed on the server system console when the NLM loads. The major and minor version numbers can be 0 - 99. The revision can be 0 - 26 ("a" - "z") and is optional. The version directive is required. Example: ______________________________________________________________________ VERSION 1,5 ______________________________________________________________________ 4.37. XDCDATA Syntax: XDCDATA 5. Message files A message file contains (as you guess) text messages generated by the NLM. You can create it using DOS programs MSGLIB.EXE and MSGMAKE.EXE. I don't know any similar utility for Unix. Sorry, you'll have to use dosemu or DOS machine :-( 6. Help Files Help files contain help for use with the NWSNUT user interface library. There is no known Linux utility for creating help files. You must use the DOS program HELPLIB.EXE, which is available from Novell developer site. 7. XDC Data Files XDC files are used by NetWare 5 (or SMP NetWare 4.x), and store information about symmetric multiprocessing (SMP). You will probably not need them. At least not now :-) Again, there is no Unix utility for creating XDC files, you will have to use the MPKXDC.EXE program (also available on the Novell developer site). 8. Header Files (.h) (todo) 9. Import Files (.imp) (todo) 9.1. Generating Import Files Using nlmimp(1) Program nlmimp(1) is part of my nlm-kit package. (todo)