Rect.hpp
00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_RECT_HPP
00026 #define SFML_RECT_HPP
00027 
00029 // Headers
00031 #include <SFML/System/Vector2.hpp>
00032 #include <algorithm>
00033 
00034 
00035 namespace sf
00036 {
00041 template <typename T>
00042 class Rect
00043 {
00044 public :
00045 
00053     Rect();
00054 
00067     Rect(T left, T top, T width, T height);
00068 
00079     Rect(const Vector2<T>& position, const Vector2<T>& size);
00080 
00092     template <typename U>
00093     explicit Rect(const Rect<U>& rectangle);
00094 
00106     bool Contains(T x, T y) const;
00107 
00118     bool Contains(const Vector2<T>& point) const;
00119 
00130     bool Intersects(const Rect<T>& rectangle) const;
00131 
00146     bool Intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
00147 
00149     // Member data
00151     T Left;   
00152     T Top;    
00153     T Width;  
00154     T Height; 
00155 };
00156 
00157 #include <SFML/Graphics/Rect.inl>
00158 
00159 // Create typedefs for the most common types
00160 typedef Rect<int>   IntRect;
00161 typedef Rect<float> FloatRect;
00162 
00163 } // namespace sf
00164 
00165 
00166 #endif // SFML_RECT_HPP
00167 
00168