Clear(const Color &color=Color(0, 0, 0, 255)) | sf::RenderTarget | |
ConvertCoords(unsigned int x, unsigned int y) const | sf::RenderTarget | |
ConvertCoords(unsigned int x, unsigned int y, const View &view) const | sf::RenderTarget | |
Draw(const Drawable &object) | sf::RenderTarget | |
Draw(const Drawable &object, const Shader &shader) | sf::RenderTarget | |
GetDefaultView() const | sf::RenderTarget | |
GetHeight() const =0 | sf::RenderTarget | [pure virtual] |
GetView() const | sf::RenderTarget | |
GetViewport(const View &view) const | sf::RenderTarget | |
GetWidth() const =0 | sf::RenderTarget | [pure virtual] |
Initialize() | sf::RenderTarget | [protected] |
NonCopyable() | sf::NonCopyable | [inline, private] |
RenderTarget() | sf::RenderTarget | [protected] |
RestoreGLStates() | sf::RenderTarget | |
SaveGLStates() | sf::RenderTarget | |
SetView(const View &view) | sf::RenderTarget | |
~RenderTarget() | sf::RenderTarget | [virtual] |