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WP6FontDescriptorPacket.h
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */
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/* libwpd
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* Copyright (C) 2002 William Lachance (wrlach@gmail.com)
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* Copyright (C) 2002 Marc Maurer (uwog@uwog.net)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* For further information visit http://libwpd.sourceforge.net
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*/
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/* "This product is not manufactured, approved, or supported by
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* Corel Corporation or Corel Corporation Limited."
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*/
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#ifndef WP6FONTDESCRIPTORPACKET_H
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#define WP6FONTDESCRIPTORPACKET_H
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#include "
WP6PrefixDataPacket.h
"
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#include "
WPXString.h
"
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class
WP6FontDescriptorPacket
:
public
WP6PrefixDataPacket
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{
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public
:
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WP6FontDescriptorPacket
(
WPXInputStream
*input,
WPXEncryption
*encryption,
int
id
, uint32_t dataOffset, uint32_t dataSize);
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~WP6FontDescriptorPacket
();
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void
_readContents
(
WPXInputStream
*input,
WPXEncryption
*encryption);
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const
WPXString
&
getFontName
()
const
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{
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return
m_fontName
;
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}
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private
:
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void
_readFontName
(
WPXInputStream
*input,
WPXEncryption
*encryption);
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WP6FontDescriptorPacket
(
const
WP6FontDescriptorPacket
&);
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WP6FontDescriptorPacket
&
operator=
(
const
WP6FontDescriptorPacket
&);
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uint16_t
m_characterWidth
;
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uint16_t
m_ascenderHeight
;
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uint16_t
m_xHeight
;
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uint16_t
m_descenderHeight
;
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uint16_t
m_italicsAdjust
;
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uint8_t
m_primaryFamilyId
;
// family id's are supposed to be one unified element, but I split them up to ease parsing
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uint8_t
m_primaryFamilyMemberId
;
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uint8_t
m_scriptingSystem
;
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uint8_t
m_primaryCharacterSet
;
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uint8_t
m_width
;
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uint8_t
m_weight
;
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uint8_t
m_attributes
;
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uint8_t
m_generalCharacteristics
;
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uint8_t
m_classification
;
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uint8_t
m_fill
;
// fill byte
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uint8_t
m_fontType
;
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uint8_t
m_fontSourceFileType
;
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uint16_t
m_fontNameLength
;
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WPXString
m_fontName
;
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};
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#endif
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