pub trait AtkObjectExt: 'static {
Show 67 methods
// Required methods
fn add_relationship<P: IsA<Object>>(
&self,
relationship: RelationType,
target: &P,
) -> bool;
fn get_description(&self) -> Option<GString>;
fn get_index_in_parent(&self) -> i32;
fn get_layer(&self) -> Layer;
fn get_mdi_zorder(&self) -> i32;
fn get_n_accessible_children(&self) -> i32;
fn get_name(&self) -> Option<GString>;
fn get_object_locale(&self) -> Option<GString>;
fn get_parent(&self) -> Option<Object>;
fn get_role(&self) -> Role;
fn notify_state_change(&self, state: State, value: bool);
fn peek_parent(&self) -> Option<Object>;
fn ref_accessible_child(&self, i: i32) -> Option<Object>;
fn ref_relation_set(&self) -> Option<RelationSet>;
fn ref_state_set(&self) -> Option<StateSet>;
fn remove_property_change_handler(&self, handler_id: u32);
fn remove_relationship<P: IsA<Object>>(
&self,
relationship: RelationType,
target: &P,
) -> bool;
fn set_description(&self, description: &str);
fn set_name(&self, name: &str);
fn set_parent<P: IsA<Object>>(&self, parent: &P);
fn set_role(&self, role: Role);
fn get_property_accessible_component_layer(&self) -> i32;
fn get_property_accessible_component_mdi_zorder(&self) -> i32;
fn get_property_accessible_description(&self) -> Option<GString>;
fn set_property_accessible_description(
&self,
accessible_description: Option<&str>,
);
fn get_property_accessible_hypertext_nlinks(&self) -> i32;
fn get_property_accessible_name(&self) -> Option<GString>;
fn set_property_accessible_name(&self, accessible_name: Option<&str>);
fn get_property_accessible_parent(&self) -> Option<Object>;
fn set_property_accessible_parent(&self, accessible_parent: Option<&Object>);
fn get_property_accessible_role(&self) -> Role;
fn set_property_accessible_role(&self, accessible_role: Role);
fn get_property_accessible_table_caption(&self) -> Option<GString>;
fn set_property_accessible_table_caption(
&self,
accessible_table_caption: Option<&str>,
);
fn get_property_accessible_table_caption_object(&self) -> Option<Object>;
fn set_property_accessible_table_caption_object(
&self,
accessible_table_caption_object: Option<&Object>,
);
fn get_property_accessible_table_column_description(
&self,
) -> Option<GString>;
fn set_property_accessible_table_column_description(
&self,
accessible_table_column_description: Option<&str>,
);
fn get_property_accessible_table_column_header(&self) -> Option<Object>;
fn set_property_accessible_table_column_header(
&self,
accessible_table_column_header: Option<&Object>,
);
fn get_property_accessible_table_row_description(&self) -> Option<GString>;
fn set_property_accessible_table_row_description(
&self,
accessible_table_row_description: Option<&str>,
);
fn get_property_accessible_table_row_header(&self) -> Option<Object>;
fn set_property_accessible_table_row_header(
&self,
accessible_table_row_header: Option<&Object>,
);
fn get_property_accessible_table_summary(&self) -> Option<Object>;
fn set_property_accessible_table_summary(
&self,
accessible_table_summary: Option<&Object>,
);
fn get_property_accessible_value(&self) -> f64;
fn set_property_accessible_value(&self, accessible_value: f64);
fn connect_active_descendant_changed<F: Fn(&Self, &Object) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_children_changed<F: Fn(&Self, u32, &Object) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_state_change<F: Fn(&Self, &str, bool) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_visible_data_changed<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_component_layer_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_component_mdi_zorder_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_description_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_hypertext_nlinks_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_parent_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_role_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_table_caption_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_table_caption_object_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_table_column_description_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_table_column_header_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_table_row_description_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_table_row_header_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_table_summary_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accessible_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn add_relationship<P: IsA<Object>>( &self, relationship: RelationType, target: &P, ) -> bool
fn get_description(&self) -> Option<GString>
fn get_index_in_parent(&self) -> i32
fn get_layer(&self) -> Layer
fn get_mdi_zorder(&self) -> i32
fn get_n_accessible_children(&self) -> i32
fn get_name(&self) -> Option<GString>
fn get_object_locale(&self) -> Option<GString>
fn get_parent(&self) -> Option<Object>
fn get_role(&self) -> Role
fn notify_state_change(&self, state: State, value: bool)
fn peek_parent(&self) -> Option<Object>
fn ref_accessible_child(&self, i: i32) -> Option<Object>
fn ref_relation_set(&self) -> Option<RelationSet>
fn ref_state_set(&self) -> Option<StateSet>
fn remove_property_change_handler(&self, handler_id: u32)
fn remove_relationship<P: IsA<Object>>( &self, relationship: RelationType, target: &P, ) -> bool
fn set_description(&self, description: &str)
fn set_name(&self, name: &str)
fn set_parent<P: IsA<Object>>(&self, parent: &P)
fn set_role(&self, role: Role)
fn get_property_accessible_component_layer(&self) -> i32
fn get_property_accessible_component_mdi_zorder(&self) -> i32
fn get_property_accessible_description(&self) -> Option<GString>
fn set_property_accessible_description( &self, accessible_description: Option<&str>, )
fn get_property_accessible_hypertext_nlinks(&self) -> i32
fn get_property_accessible_name(&self) -> Option<GString>
fn set_property_accessible_name(&self, accessible_name: Option<&str>)
fn get_property_accessible_parent(&self) -> Option<Object>
fn set_property_accessible_parent(&self, accessible_parent: Option<&Object>)
fn get_property_accessible_role(&self) -> Role
fn set_property_accessible_role(&self, accessible_role: Role)
fn get_property_accessible_table_caption(&self) -> Option<GString>
fn set_property_accessible_table_caption( &self, accessible_table_caption: Option<&str>, )
fn get_property_accessible_table_caption_object(&self) -> Option<Object>
fn set_property_accessible_table_caption_object( &self, accessible_table_caption_object: Option<&Object>, )
fn get_property_accessible_table_column_description(&self) -> Option<GString>
fn set_property_accessible_table_column_description( &self, accessible_table_column_description: Option<&str>, )
fn get_property_accessible_table_column_header(&self) -> Option<Object>
fn set_property_accessible_table_column_header( &self, accessible_table_column_header: Option<&Object>, )
fn get_property_accessible_table_row_description(&self) -> Option<GString>
fn set_property_accessible_table_row_description( &self, accessible_table_row_description: Option<&str>, )
fn get_property_accessible_table_row_header(&self) -> Option<Object>
fn set_property_accessible_table_row_header( &self, accessible_table_row_header: Option<&Object>, )
fn get_property_accessible_table_summary(&self) -> Option<Object>
fn set_property_accessible_table_summary( &self, accessible_table_summary: Option<&Object>, )
fn get_property_accessible_value(&self) -> f64
fn set_property_accessible_value(&self, accessible_value: f64)
fn connect_active_descendant_changed<F: Fn(&Self, &Object) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_children_changed<F: Fn(&Self, u32, &Object) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_state_change<F: Fn(&Self, &str, bool) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_visible_data_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_component_layer_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_component_mdi_zorder_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_description_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_hypertext_nlinks_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_parent_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_role_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_table_caption_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_table_caption_object_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_table_column_description_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_table_column_header_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_table_row_description_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_table_row_header_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_table_summary_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accessible_value_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.