pub trait CellAreaExt: 'static {
Show 44 methods
// Required methods
fn activate<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
flags: CellRendererState,
edit_only: bool,
) -> bool;
fn activate_cell<P: IsA<Widget>, Q: IsA<CellRenderer>>(
&self,
widget: &P,
renderer: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState,
) -> bool;
fn add<P: IsA<CellRenderer>>(&self, renderer: &P);
fn add_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q,
);
fn apply_attributes<P: IsA<TreeModel>>(
&self,
tree_model: &P,
iter: &TreeIter,
is_expander: bool,
is_expanded: bool,
);
fn attribute_connect<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str,
column: i32,
);
fn attribute_disconnect<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str,
);
fn attribute_get_column<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str,
) -> i32;
fn copy_context<P: IsA<CellAreaContext>>(
&self,
context: &P,
) -> Option<CellAreaContext>;
fn create_context(&self) -> Option<CellAreaContext>;
fn event<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState,
) -> i32;
fn focus(&self, direction: DirectionType) -> bool;
fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P);
fn foreach_alloc<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
background_area: &Rectangle,
callback: R,
);
fn get_cell_allocation<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: IsA<CellRenderer>>(
&self,
context: &P,
widget: &Q,
renderer: &R,
cell_area: &Rectangle,
) -> Rectangle;
fn get_cell_at_position<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
x: i32,
y: i32,
) -> (CellRenderer, Rectangle);
fn get_current_path_string(&self) -> Option<GString>;
fn get_edit_widget(&self) -> Option<CellEditable>;
fn get_edited_cell(&self) -> Option<CellRenderer>;
fn get_focus_cell(&self) -> Option<CellRenderer>;
fn get_focus_from_sibling<P: IsA<CellRenderer>>(
&self,
renderer: &P,
) -> Option<CellRenderer>;
fn get_focus_siblings<P: IsA<CellRenderer>>(
&self,
renderer: &P,
) -> Vec<CellRenderer>;
fn get_preferred_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
) -> (i32, i32);
fn get_preferred_height_for_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
width: i32,
) -> (i32, i32);
fn get_preferred_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
) -> (i32, i32);
fn get_preferred_width_for_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
height: i32,
) -> (i32, i32);
fn get_request_mode(&self) -> SizeRequestMode;
fn has_renderer<P: IsA<CellRenderer>>(&self, renderer: &P) -> bool;
fn inner_cell_area<P: IsA<Widget>>(
&self,
widget: &P,
cell_area: &Rectangle,
) -> Rectangle;
fn is_activatable(&self) -> bool;
fn is_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q,
) -> bool;
fn remove<P: IsA<CellRenderer>>(&self, renderer: &P);
fn remove_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q,
);
fn render<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cr: &Context,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
paint_focus: bool,
);
fn request_renderer<P: IsA<CellRenderer>, Q: IsA<Widget>>(
&self,
renderer: &P,
orientation: Orientation,
widget: &Q,
for_size: i32,
) -> (i32, i32);
fn set_focus_cell<P: IsA<CellRenderer>>(&self, renderer: &P);
fn stop_editing(&self, canceled: bool);
fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_edit_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_edited_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_focus_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn activate<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, cell_area: &Rectangle, flags: CellRendererState, edit_only: bool, ) -> bool
fn activate_cell<P: IsA<Widget>, Q: IsA<CellRenderer>>( &self, widget: &P, renderer: &Q, event: &Event, cell_area: &Rectangle, flags: CellRendererState, ) -> bool
fn add<P: IsA<CellRenderer>>(&self, renderer: &P)
fn add_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>( &self, renderer: &P, sibling: &Q, )
fn apply_attributes<P: IsA<TreeModel>>( &self, tree_model: &P, iter: &TreeIter, is_expander: bool, is_expanded: bool, )
fn attribute_connect<P: IsA<CellRenderer>>( &self, renderer: &P, attribute: &str, column: i32, )
fn attribute_disconnect<P: IsA<CellRenderer>>( &self, renderer: &P, attribute: &str, )
fn attribute_get_column<P: IsA<CellRenderer>>( &self, renderer: &P, attribute: &str, ) -> i32
fn copy_context<P: IsA<CellAreaContext>>( &self, context: &P, ) -> Option<CellAreaContext>
fn create_context(&self) -> Option<CellAreaContext>
fn event<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, event: &Event, cell_area: &Rectangle, flags: CellRendererState, ) -> i32
fn focus(&self, direction: DirectionType) -> bool
fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P)
fn foreach_alloc<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>( &self, context: &P, widget: &Q, cell_area: &Rectangle, background_area: &Rectangle, callback: R, )
fn get_cell_allocation<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: IsA<CellRenderer>>( &self, context: &P, widget: &Q, renderer: &R, cell_area: &Rectangle, ) -> Rectangle
fn get_cell_at_position<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, cell_area: &Rectangle, x: i32, y: i32, ) -> (CellRenderer, Rectangle)
fn get_current_path_string(&self) -> Option<GString>
fn get_edit_widget(&self) -> Option<CellEditable>
fn get_edited_cell(&self) -> Option<CellRenderer>
fn get_focus_cell(&self) -> Option<CellRenderer>
fn get_focus_from_sibling<P: IsA<CellRenderer>>( &self, renderer: &P, ) -> Option<CellRenderer>
fn get_focus_siblings<P: IsA<CellRenderer>>( &self, renderer: &P, ) -> Vec<CellRenderer>
fn get_preferred_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, ) -> (i32, i32)
fn get_preferred_height_for_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, width: i32, ) -> (i32, i32)
fn get_preferred_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, ) -> (i32, i32)
fn get_preferred_width_for_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, height: i32, ) -> (i32, i32)
fn get_request_mode(&self) -> SizeRequestMode
fn has_renderer<P: IsA<CellRenderer>>(&self, renderer: &P) -> bool
fn inner_cell_area<P: IsA<Widget>>( &self, widget: &P, cell_area: &Rectangle, ) -> Rectangle
fn is_activatable(&self) -> bool
fn is_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>( &self, renderer: &P, sibling: &Q, ) -> bool
fn remove<P: IsA<CellRenderer>>(&self, renderer: &P)
fn remove_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>( &self, renderer: &P, sibling: &Q, )
fn render<P: IsA<CellAreaContext>, Q: IsA<Widget>>( &self, context: &P, widget: &Q, cr: &Context, background_area: &Rectangle, cell_area: &Rectangle, flags: CellRendererState, paint_focus: bool, )
fn request_renderer<P: IsA<CellRenderer>, Q: IsA<Widget>>( &self, renderer: &P, orientation: Orientation, widget: &Q, for_size: i32, ) -> (i32, i32)
fn set_focus_cell<P: IsA<CellRenderer>>(&self, renderer: &P)
fn stop_editing(&self, canceled: bool)
fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_edit_widget_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_edited_cell_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_focus_cell_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.