pub struct ActionGroup(/* private fields */);
Trait Implementations§
Source§impl Clone for ActionGroup
impl Clone for ActionGroup
Source§fn clone(&self) -> ActionGroup
fn clone(&self) -> ActionGroup
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ActionGroup
impl Debug for ActionGroup
Source§impl Display for ActionGroup
impl Display for ActionGroup
Source§impl Hash for ActionGroup
impl Hash for ActionGroup
Source§impl Ord for ActionGroup
impl Ord for ActionGroup
Source§fn cmp(&self, other: &ActionGroup) -> Ordering
fn cmp(&self, other: &ActionGroup) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for ActionGroup
impl<T: ObjectType> PartialEq<T> for ActionGroup
Source§impl<T: ObjectType> PartialOrd<T> for ActionGroup
impl<T: ObjectType> PartialOrd<T> for ActionGroup
Source§impl StaticType for ActionGroup
impl StaticType for ActionGroup
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for ActionGroup
impl IsA<ActionGroup> for Application
impl IsA<ActionGroup> for RemoteActionGroup
impl IsA<ActionGroup> for SimpleActionGroup
Auto Trait Implementations§
impl Freeze for ActionGroup
impl RefUnwindSafe for ActionGroup
impl !Send for ActionGroup
impl !Sync for ActionGroup
impl Unpin for ActionGroup
impl UnwindSafe for ActionGroup
Blanket Implementations§
Source§impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn get_action_enabled(&self, action_name: &str) -> bool
fn get_action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn get_action_state(&self, action_name: &str) -> Option<Variant>
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<GString>
fn connect_action_added<F>(&self, f: F) -> SignalHandlerId
fn connect_action_enabled_changed<F>(&self, f: F) -> SignalHandlerId
fn connect_action_removed<F>(&self, f: F) -> SignalHandlerId
fn connect_action_state_changed<F>(&self, f: F) -> SignalHandlerId
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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