pub struct RemoteActionGroup(/* private fields */);
Trait Implementations§
Source§impl Clone for RemoteActionGroup
impl Clone for RemoteActionGroup
Source§fn clone(&self) -> RemoteActionGroup
fn clone(&self) -> RemoteActionGroup
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RemoteActionGroup
impl Debug for RemoteActionGroup
Source§impl Display for RemoteActionGroup
impl Display for RemoteActionGroup
Source§impl Hash for RemoteActionGroup
impl Hash for RemoteActionGroup
Source§impl Ord for RemoteActionGroup
impl Ord for RemoteActionGroup
Source§fn cmp(&self, other: &RemoteActionGroup) -> Ordering
fn cmp(&self, other: &RemoteActionGroup) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for RemoteActionGroup
impl<T: ObjectType> PartialEq<T> for RemoteActionGroup
Source§impl<T: ObjectType> PartialOrd<T> for RemoteActionGroup
impl<T: ObjectType> PartialOrd<T> for RemoteActionGroup
Source§impl StaticType for RemoteActionGroup
impl StaticType for RemoteActionGroup
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for RemoteActionGroup
impl IsA<ActionGroup> for RemoteActionGroup
Auto Trait Implementations§
impl Freeze for RemoteActionGroup
impl RefUnwindSafe for RemoteActionGroup
impl !Send for RemoteActionGroup
impl !Sync for RemoteActionGroup
impl Unpin for RemoteActionGroup
impl UnwindSafe for RemoteActionGroup
Blanket Implementations§
Source§impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn get_action_enabled(&self, action_name: &str) -> bool
fn get_action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn get_action_state(&self, action_name: &str) -> Option<Variant>
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<GString>
fn connect_action_added<F>(&self, f: F) -> SignalHandlerId
fn connect_action_enabled_changed<F>(&self, f: F) -> SignalHandlerId
fn connect_action_removed<F>(&self, f: F) -> SignalHandlerId
fn connect_action_state_changed<F>(&self, f: F) -> SignalHandlerId
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