pub trait MenuShellExt: 'static {
Show 27 methods
// Required methods
fn activate_item<P: IsA<Widget>>(
&self,
menu_item: &P,
force_deactivate: bool,
);
fn append<P: IsA<MenuItem>>(&self, child: &P);
fn bind_model<P: IsA<MenuModel>>(
&self,
model: Option<&P>,
action_namespace: Option<&str>,
with_separators: bool,
);
fn cancel(&self);
fn deactivate(&self);
fn deselect(&self);
fn get_parent_shell(&self) -> Option<Widget>;
fn get_selected_item(&self) -> Option<Widget>;
fn get_take_focus(&self) -> bool;
fn insert<P: IsA<Widget>>(&self, child: &P, position: i32);
fn prepend<P: IsA<Widget>>(&self, child: &P);
fn select_first(&self, search_sensitive: bool);
fn select_item<P: IsA<Widget>>(&self, menu_item: &P);
fn set_take_focus(&self, take_focus: bool);
fn connect_activate_current<F: Fn(&Self, bool) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn emit_activate_current(&self, force_hide: bool);
fn connect_cancel<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
fn emit_cancel(&self);
fn connect_cycle_focus<F: Fn(&Self, DirectionType) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn emit_cycle_focus(&self, direction: DirectionType);
fn connect_deactivate<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_insert<F: Fn(&Self, &Widget, i32) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_move_current<F: Fn(&Self, MenuDirectionType) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn emit_move_current(&self, direction: MenuDirectionType);
fn connect_move_selected<F: Fn(&Self, i32) -> Inhibit + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_selection_done<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_take_focus_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn activate_item<P: IsA<Widget>>(&self, menu_item: &P, force_deactivate: bool)
fn append<P: IsA<MenuItem>>(&self, child: &P)
fn bind_model<P: IsA<MenuModel>>( &self, model: Option<&P>, action_namespace: Option<&str>, with_separators: bool, )
fn cancel(&self)
fn deactivate(&self)
fn deselect(&self)
fn get_parent_shell(&self) -> Option<Widget>
fn get_selected_item(&self) -> Option<Widget>
fn get_take_focus(&self) -> bool
fn insert<P: IsA<Widget>>(&self, child: &P, position: i32)
fn prepend<P: IsA<Widget>>(&self, child: &P)
fn select_first(&self, search_sensitive: bool)
fn select_item<P: IsA<Widget>>(&self, menu_item: &P)
fn set_take_focus(&self, take_focus: bool)
fn connect_activate_current<F: Fn(&Self, bool) + 'static>( &self, f: F, ) -> SignalHandlerId
fn emit_activate_current(&self, force_hide: bool)
fn connect_cancel<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn emit_cancel(&self)
fn connect_cycle_focus<F: Fn(&Self, DirectionType) + 'static>( &self, f: F, ) -> SignalHandlerId
fn emit_cycle_focus(&self, direction: DirectionType)
fn connect_deactivate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_insert<F: Fn(&Self, &Widget, i32) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_move_current<F: Fn(&Self, MenuDirectionType) + 'static>( &self, f: F, ) -> SignalHandlerId
fn emit_move_current(&self, direction: MenuDirectionType)
fn connect_move_selected<F: Fn(&Self, i32) -> Inhibit + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_selection_done<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_take_focus_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.