Trait ObjectExt

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pub trait ObjectExt: ObjectType {
Show 23 methods // Required methods fn is<T: StaticType>(&self) -> bool; fn get_type(&self) -> Type; fn get_object_class(&self) -> &ObjectClass; fn set_property<'a, N: Into<&'a str>>( &self, property_name: N, value: &dyn ToValue, ) -> Result<(), BoolError>; fn get_property<'a, N: Into<&'a str>>( &self, property_name: N, ) -> Result<Value, BoolError>; fn has_property<'a, N: Into<&'a str>>( &self, property_name: N, type_: Option<Type>, ) -> Result<(), BoolError>; fn get_property_type<'a, N: Into<&'a str>>( &self, property_name: N, ) -> Option<Type>; fn find_property<'a, N: Into<&'a str>>( &self, property_name: N, ) -> Option<ParamSpec>; fn list_properties(&self) -> Vec<ParamSpec>; fn block_signal(&self, handler_id: &SignalHandlerId); fn unblock_signal(&self, handler_id: &SignalHandlerId); fn stop_signal_emission(&self, signal_name: &str); fn connect<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError> where N: Into<&'a str>, F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static; unsafe fn connect_unsafe<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError> where N: Into<&'a str>, F: Fn(&[Value]) -> Option<Value>; fn emit<'a, N: Into<&'a str>>( &self, signal_name: N, args: &[&dyn ToValue], ) -> Result<Option<Value>, BoolError>; fn disconnect(&self, handler_id: SignalHandlerId); fn connect_notify<F: Fn(&Self, &ParamSpec) + Send + Sync + 'static>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId; unsafe fn connect_notify_unsafe<F: Fn(&Self, &ParamSpec)>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId; fn notify<'a, N: Into<&'a str>>(&self, property_name: N); fn notify_by_pspec(&self, pspec: &ParamSpec); fn downgrade(&self) -> WeakRef<Self>; fn bind_property<'a, O: ObjectType, N: Into<&'a str>, M: Into<&'a str>>( &'a self, source_property: N, target: &'a O, target_property: M, ) -> BindingBuilder<'a>; fn ref_count(&self) -> u32;
}

Required Methods§

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fn is<T: StaticType>(&self) -> bool

Returns true if the object is an instance of (can be cast to) T.

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fn get_type(&self) -> Type

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fn get_object_class(&self) -> &ObjectClass

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fn set_property<'a, N: Into<&'a str>>( &self, property_name: N, value: &dyn ToValue, ) -> Result<(), BoolError>

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fn get_property<'a, N: Into<&'a str>>( &self, property_name: N, ) -> Result<Value, BoolError>

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fn has_property<'a, N: Into<&'a str>>( &self, property_name: N, type_: Option<Type>, ) -> Result<(), BoolError>

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fn get_property_type<'a, N: Into<&'a str>>( &self, property_name: N, ) -> Option<Type>

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fn find_property<'a, N: Into<&'a str>>( &self, property_name: N, ) -> Option<ParamSpec>

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fn list_properties(&self) -> Vec<ParamSpec>

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fn block_signal(&self, handler_id: &SignalHandlerId)

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fn unblock_signal(&self, handler_id: &SignalHandlerId)

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fn stop_signal_emission(&self, signal_name: &str)

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fn connect<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
where N: Into<&'a str>, F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

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unsafe fn connect_unsafe<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
where N: Into<&'a str>, F: Fn(&[Value]) -> Option<Value>,

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fn emit<'a, N: Into<&'a str>>( &self, signal_name: N, args: &[&dyn ToValue], ) -> Result<Option<Value>, BoolError>

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fn disconnect(&self, handler_id: SignalHandlerId)

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fn connect_notify<F: Fn(&Self, &ParamSpec) + Send + Sync + 'static>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId

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unsafe fn connect_notify_unsafe<F: Fn(&Self, &ParamSpec)>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId

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fn notify<'a, N: Into<&'a str>>(&self, property_name: N)

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fn notify_by_pspec(&self, pspec: &ParamSpec)

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fn downgrade(&self) -> WeakRef<Self>

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fn bind_property<'a, O: ObjectType, N: Into<&'a str>, M: Into<&'a str>>( &'a self, source_property: N, target: &'a O, target_property: M, ) -> BindingBuilder<'a>

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fn ref_count(&self) -> u32

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§