pub trait StyleContextExt: 'static {
Show 41 methods
// Required methods
fn add_class(&self, class_name: &str);
fn add_provider<P: IsA<StyleProvider>>(&self, provider: &P, priority: u32);
fn get_background_color(&self, state: StateFlags) -> RGBA;
fn get_border(&self, state: StateFlags) -> Border;
fn get_border_color(&self, state: StateFlags) -> RGBA;
fn get_color(&self, state: StateFlags) -> RGBA;
fn get_frame_clock(&self) -> Option<FrameClock>;
fn get_junction_sides(&self) -> JunctionSides;
fn get_margin(&self, state: StateFlags) -> Border;
fn get_padding(&self, state: StateFlags) -> Border;
fn get_parent(&self) -> Option<StyleContext>;
fn get_path(&self) -> Option<WidgetPath>;
fn get_scale(&self) -> i32;
fn get_screen(&self) -> Option<Screen>;
fn get_section(&self, property: &str) -> Option<CssSection>;
fn get_state(&self) -> StateFlags;
fn has_class(&self, class_name: &str) -> bool;
fn list_classes(&self) -> Vec<GString>;
fn lookup_color(&self, color_name: &str) -> Option<RGBA>;
fn remove_class(&self, class_name: &str);
fn remove_provider<P: IsA<StyleProvider>>(&self, provider: &P);
fn restore(&self);
fn save(&self);
fn set_background<P: IsA<Window>>(&self, window: &P);
fn set_frame_clock(&self, frame_clock: &FrameClock);
fn set_junction_sides(&self, sides: JunctionSides);
fn set_parent<P: IsA<StyleContext>>(&self, parent: Option<&P>);
fn set_path(&self, path: &WidgetPath);
fn set_scale(&self, scale: i32);
fn set_screen(&self, screen: &Screen);
fn set_state(&self, flags: StateFlags);
fn to_string(&self, flags: StyleContextPrintFlags) -> GString;
fn get_property_direction(&self) -> TextDirection;
fn set_property_direction(&self, direction: TextDirection);
fn get_property_paint_clock(&self) -> Option<FrameClock>;
fn set_property_paint_clock(&self, paint_clock: Option<&FrameClock>);
fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
fn connect_property_direction_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_paint_clock_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_parent_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_screen_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methodsยง
fn add_class(&self, class_name: &str)
fn add_provider<P: IsA<StyleProvider>>(&self, provider: &P, priority: u32)
fn get_background_color(&self, state: StateFlags) -> RGBA
๐Deprecated
fn get_border(&self, state: StateFlags) -> Border
fn get_border_color(&self, state: StateFlags) -> RGBA
๐Deprecated
fn get_color(&self, state: StateFlags) -> RGBA
fn get_frame_clock(&self) -> Option<FrameClock>
fn get_junction_sides(&self) -> JunctionSides
fn get_margin(&self, state: StateFlags) -> Border
fn get_padding(&self, state: StateFlags) -> Border
fn get_parent(&self) -> Option<StyleContext>
fn get_path(&self) -> Option<WidgetPath>
fn get_scale(&self) -> i32
fn get_screen(&self) -> Option<Screen>
fn get_section(&self, property: &str) -> Option<CssSection>
fn get_state(&self) -> StateFlags
fn has_class(&self, class_name: &str) -> bool
fn list_classes(&self) -> Vec<GString>
fn lookup_color(&self, color_name: &str) -> Option<RGBA>
fn remove_class(&self, class_name: &str)
fn remove_provider<P: IsA<StyleProvider>>(&self, provider: &P)
fn restore(&self)
fn save(&self)
fn set_background<P: IsA<Window>>(&self, window: &P)
๐Deprecated
fn set_frame_clock(&self, frame_clock: &FrameClock)
fn set_junction_sides(&self, sides: JunctionSides)
fn set_parent<P: IsA<StyleContext>>(&self, parent: Option<&P>)
fn set_path(&self, path: &WidgetPath)
fn set_scale(&self, scale: i32)
fn set_screen(&self, screen: &Screen)
fn set_state(&self, flags: StateFlags)
fn to_string(&self, flags: StyleContextPrintFlags) -> GString
fn get_property_direction(&self) -> TextDirection
fn set_property_direction(&self, direction: TextDirection)
fn get_property_paint_clock(&self) -> Option<FrameClock>
fn set_property_paint_clock(&self, paint_clock: Option<&FrameClock>)
fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_property_direction_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_paint_clock_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_parent_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_screen_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibilityยง
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.