Struct State

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struct State<CB: CursorRedrawCb> {
    alpha: Alpha,
    anim_phase: AnimPhase,
    redraw_cb: Weak<UiMutex<CB>>,
    timer: Option<SourceId>,
    counter: Option<BlinkCount>,
}

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§alpha: Alpha§anim_phase: AnimPhase§redraw_cb: Weak<UiMutex<CB>>§timer: Option<SourceId>§counter: Option<BlinkCount>

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impl<CB: CursorRedrawCb> State<CB>

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fn new(redraw_cb: Weak<UiMutex<CB>>) -> Self

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fn reset_to(&mut self, phase: AnimPhase)

Auto Trait Implementations§

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impl<CB> Freeze for State<CB>

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impl<CB> !RefUnwindSafe for State<CB>

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impl<CB> Send for State<CB>

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impl<CB> Sync for State<CB>

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impl<CB> Unpin for State<CB>

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impl<CB> !UnwindSafe for State<CB>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.