pub struct GestureRotate(/* private fields */);
Implementations§
Source§impl GestureRotate
impl GestureRotate
pub fn new<P: IsA<Widget>>(widget: &P) -> GestureRotate
pub fn get_angle_delta(&self) -> f64
pub fn connect_angle_changed<F: Fn(&GestureRotate, f64, f64) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for GestureRotate
impl Clone for GestureRotate
Source§fn clone(&self) -> GestureRotate
fn clone(&self) -> GestureRotate
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GestureRotate
impl Debug for GestureRotate
Source§impl Display for GestureRotate
impl Display for GestureRotate
Source§impl Hash for GestureRotate
impl Hash for GestureRotate
Source§impl Ord for GestureRotate
impl Ord for GestureRotate
Source§fn cmp(&self, other: &GestureRotate) -> Ordering
fn cmp(&self, other: &GestureRotate) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for GestureRotate
impl<T: ObjectType> PartialEq<T> for GestureRotate
Source§impl<T: ObjectType> PartialOrd<T> for GestureRotate
impl<T: ObjectType> PartialOrd<T> for GestureRotate
Source§impl StaticType for GestureRotate
impl StaticType for GestureRotate
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for GestureRotate
impl IsA<EventController> for GestureRotate
impl IsA<Gesture> for GestureRotate
Auto Trait Implementations§
impl Freeze for GestureRotate
impl RefUnwindSafe for GestureRotate
impl !Send for GestureRotate
impl !Sync for GestureRotate
impl Unpin for GestureRotate
impl UnwindSafe for GestureRotate
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn get_propagation_phase(&self) -> PropagationPhase
fn get_widget(&self) -> Option<Widget>
fn handle_event(&self, event: &Event) -> bool
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fn set_propagation_phase(&self, phase: PropagationPhase)
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Source§impl<O> GestureExt for O
impl<O> GestureExt for O
fn get_bounding_box(&self) -> Option<Rectangle>
fn get_bounding_box_center(&self) -> Option<(f64, f64)>
fn get_device(&self) -> Option<Device>
fn get_group(&self) -> Vec<Gesture>
fn get_last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>
fn get_last_updated_sequence(&self) -> Option<EventSequence>
fn get_point(&self, sequence: Option<&EventSequence>) -> Option<(f64, f64)>
fn get_sequence_state(&self, sequence: &EventSequence) -> EventSequenceState
fn get_sequences(&self) -> Vec<EventSequence>
fn get_window(&self) -> Option<Window>
fn group<P>(&self, gesture: &P)
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool
fn is_active(&self) -> bool
fn is_grouped_with<P>(&self, other: &P) -> bool
fn is_recognized(&self) -> bool
fn set_sequence_state( &self, sequence: &EventSequence, state: EventSequenceState, ) -> bool
fn set_state(&self, state: EventSequenceState) -> bool
fn set_window<P>(&self, window: Option<&P>)
fn ungroup(&self)
fn get_property_n_points(&self) -> u32
fn connect_begin<F>(&self, f: F) -> SignalHandlerId
fn connect_cancel<F>(&self, f: F) -> SignalHandlerId
fn connect_end<F>(&self, f: F) -> SignalHandlerId
fn connect_sequence_state_changed<F>(&self, f: F) -> SignalHandlerId
fn connect_update<F>(&self, f: F) -> SignalHandlerId
fn connect_property_window_notify<F>(&self, f: F) -> SignalHandlerId
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