Struct CmdLine

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pub struct CmdLine {
    popover: Popover,
    wild_tree: TreeView,
    wild_scroll: ScrolledWindow,
    wild_css_provider: CssProvider,
    wild_renderer: CellRendererText,
    wild_column: TreeViewColumn,
    displyed: bool,
    state: Arc<UiMutex<State>>,
}

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§popover: Popover§wild_tree: TreeView§wild_scroll: ScrolledWindow§wild_css_provider: CssProvider§wild_renderer: CellRendererText§wild_column: TreeViewColumn§displyed: bool§state: Arc<UiMutex<State>>

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impl CmdLine

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pub fn new( drawing: &DrawingArea, render_state: Rc<RefCell<RenderState>>, ) -> Self

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fn create_widlmenu( state: &Arc<UiMutex<State>>, ) -> (ScrolledWindow, TreeView, CssProvider, CellRendererText, TreeViewColumn)

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pub fn show_level(&mut self, ctx: &CmdLineContext<'_>)

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pub fn special_char( &self, render_state: &RenderState, c: String, shift: bool, level: u64, )

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pub fn hide_level(&mut self, level_idx: u64)

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pub fn show_block(&mut self, content: &Vec<Vec<(u64, String)>>, max_width: i32)

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pub fn block_append(&mut self, content: &Vec<(u64, String)>)

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pub fn block_hide(&self)

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pub fn pos(&self, render_state: &RenderState, pos: u64, level: u64)

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pub fn set_mode_info(&self, mode_info: Option<ModeInfo>)

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pub fn show_wildmenu( &self, items: Vec<String>, render_state: &RenderState, max_width: i32, )

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pub fn hide_wildmenu(&self)

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pub fn wildmenu_select(&self, selected: i64)

Auto Trait Implementations§

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impl Freeze for CmdLine

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impl !RefUnwindSafe for CmdLine

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impl !Send for CmdLine

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impl !Sync for CmdLine

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impl Unpin for CmdLine

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impl !UnwindSafe for CmdLine

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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impl<T> From<T> for T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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