pub trait SocketListenerExt: 'static {
// Required methods
fn accept<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>,
) -> Result<(SocketConnection, Option<Object>), Error>;
fn accept_socket<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>,
) -> Result<(Socket, Option<Object>), Error>;
fn add_address<P: IsA<SocketAddress>, Q: IsA<Object>>(
&self,
address: &P,
type_: SocketType,
protocol: SocketProtocol,
source_object: Option<&Q>,
) -> Result<SocketAddress, Error>;
fn add_any_inet_port<P: IsA<Object>>(
&self,
source_object: Option<&P>,
) -> Result<u16, Error>;
fn add_inet_port<P: IsA<Object>>(
&self,
port: u16,
source_object: Option<&P>,
) -> Result<(), Error>;
fn add_socket<P: IsA<Socket>, Q: IsA<Object>>(
&self,
socket: &P,
source_object: Option<&Q>,
) -> Result<(), Error>;
fn close(&self);
fn set_backlog(&self, listen_backlog: i32);
fn get_property_listen_backlog(&self) -> i32;
fn set_property_listen_backlog(&self, listen_backlog: i32);
fn connect_property_listen_backlog_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn accept<P: IsA<Cancellable>>( &self, cancellable: Option<&P>, ) -> Result<(SocketConnection, Option<Object>), Error>
fn accept_socket<P: IsA<Cancellable>>( &self, cancellable: Option<&P>, ) -> Result<(Socket, Option<Object>), Error>
fn add_address<P: IsA<SocketAddress>, Q: IsA<Object>>( &self, address: &P, type_: SocketType, protocol: SocketProtocol, source_object: Option<&Q>, ) -> Result<SocketAddress, Error>
fn add_any_inet_port<P: IsA<Object>>( &self, source_object: Option<&P>, ) -> Result<u16, Error>
fn add_inet_port<P: IsA<Object>>( &self, port: u16, source_object: Option<&P>, ) -> Result<(), Error>
fn add_socket<P: IsA<Socket>, Q: IsA<Object>>( &self, socket: &P, source_object: Option<&Q>, ) -> Result<(), Error>
fn close(&self)
fn set_backlog(&self, listen_backlog: i32)
fn get_property_listen_backlog(&self) -> i32
fn set_property_listen_backlog(&self, listen_backlog: i32)
fn connect_property_listen_backlog_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.