pub trait LevelBarExt: 'static {
Show 19 methods
// Required methods
fn add_offset_value(&self, name: &str, value: f64);
fn get_inverted(&self) -> bool;
fn get_max_value(&self) -> f64;
fn get_min_value(&self) -> f64;
fn get_mode(&self) -> LevelBarMode;
fn get_offset_value(&self, name: Option<&str>) -> Option<f64>;
fn get_value(&self) -> f64;
fn remove_offset_value(&self, name: Option<&str>);
fn set_inverted(&self, inverted: bool);
fn set_max_value(&self, value: f64);
fn set_min_value(&self, value: f64);
fn set_mode(&self, mode: LevelBarMode);
fn set_value(&self, value: f64);
fn connect_offset_changed<F: Fn(&Self, &str) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_inverted_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_max_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_min_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_mode_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_value_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn add_offset_value(&self, name: &str, value: f64)
fn get_inverted(&self) -> bool
fn get_max_value(&self) -> f64
fn get_min_value(&self) -> f64
fn get_mode(&self) -> LevelBarMode
fn get_offset_value(&self, name: Option<&str>) -> Option<f64>
fn get_value(&self) -> f64
fn remove_offset_value(&self, name: Option<&str>)
fn set_inverted(&self, inverted: bool)
fn set_max_value(&self, value: f64)
fn set_min_value(&self, value: f64)
fn set_mode(&self, mode: LevelBarMode)
fn set_value(&self, value: f64)
fn connect_offset_changed<F: Fn(&Self, &str) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_inverted_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_max_value_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_min_value_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_mode_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_value_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.