pub trait ActionGroupExt: 'static {
Show 17 methods
// Required methods
fn action_added(&self, action_name: &str);
fn action_enabled_changed(&self, action_name: &str, enabled: bool);
fn action_removed(&self, action_name: &str);
fn action_state_changed(&self, action_name: &str, state: &Variant);
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>);
fn change_action_state(&self, action_name: &str, value: &Variant);
fn get_action_enabled(&self, action_name: &str) -> bool;
fn get_action_parameter_type(
&self,
action_name: &str,
) -> Option<VariantType>;
fn get_action_state(&self, action_name: &str) -> Option<Variant>;
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>;
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>;
fn has_action(&self, action_name: &str) -> bool;
fn list_actions(&self) -> Vec<GString>;
fn connect_action_added<F: Fn(&Self, &str) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_action_removed<F: Fn(&Self, &str) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn get_action_enabled(&self, action_name: &str) -> bool
fn get_action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn get_action_state(&self, action_name: &str) -> Option<Variant>
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<GString>
fn connect_action_added<F: Fn(&Self, &str) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_action_removed<F: Fn(&Self, &str) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.