pub struct Seat(/* private fields */);
Implementations§
Source§impl Seat
impl Seat
pub fn get_capabilities(&self) -> SeatCapabilities
pub fn get_display(&self) -> Option<Display>
pub fn get_keyboard(&self) -> Option<Device>
pub fn get_pointer(&self) -> Option<Device>
pub fn get_slaves(&self, capabilities: SeatCapabilities) -> Vec<Device>
pub fn grab<P: IsA<Window>>( &self, window: &P, capabilities: SeatCapabilities, owner_events: bool, cursor: Option<&Cursor>, event: Option<&Event>, prepare_func: Option<&mut dyn FnMut(&Seat, &Window)>, ) -> GrabStatus
pub fn ungrab(&self)
pub fn connect_device_added<F: Fn(&Seat, &Device) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_device_removed<F: Fn(&Seat, &Device) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_tool_added<F: Fn(&Seat, &DeviceTool) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_tool_removed<F: Fn(&Seat, &DeviceTool) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Ord for Seat
impl Ord for Seat
Source§impl<T: ObjectType> PartialEq<T> for Seat
impl<T: ObjectType> PartialEq<T> for Seat
Source§impl<T: ObjectType> PartialOrd<T> for Seat
impl<T: ObjectType> PartialOrd<T> for Seat
Source§impl StaticType for Seat
impl StaticType for Seat
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Seat
Auto Trait Implementations§
impl Freeze for Seat
impl RefUnwindSafe for Seat
impl !Send for Seat
impl !Sync for Seat
impl Unpin for Seat
impl UnwindSafe for Seat
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