pub struct Gesture(/* private fields */);
Trait Implementations§
Source§impl Ord for Gesture
impl Ord for Gesture
Source§impl<T: ObjectType> PartialEq<T> for Gesture
impl<T: ObjectType> PartialEq<T> for Gesture
Source§impl<T: ObjectType> PartialOrd<T> for Gesture
impl<T: ObjectType> PartialOrd<T> for Gesture
Source§impl StaticType for Gesture
impl StaticType for Gesture
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Gesture
impl IsA<EventController> for Gesture
impl IsA<Gesture> for GestureDrag
impl IsA<Gesture> for GestureLongPress
impl IsA<Gesture> for GestureMultiPress
impl IsA<Gesture> for GesturePan
impl IsA<Gesture> for GestureRotate
impl IsA<Gesture> for GestureSingle
impl IsA<Gesture> for GestureSwipe
impl IsA<Gesture> for GestureZoom
Auto Trait Implementations§
impl Freeze for Gesture
impl RefUnwindSafe for Gesture
impl !Send for Gesture
impl !Sync for Gesture
impl Unpin for Gesture
impl UnwindSafe for Gesture
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Source§impl<O> EventControllerExt for Owhere
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fn get_propagation_phase(&self) -> PropagationPhase
fn get_widget(&self) -> Option<Widget>
fn handle_event(&self, event: &Event) -> bool
fn reset(&self)
fn set_propagation_phase(&self, phase: PropagationPhase)
fn connect_property_propagation_phase_notify<F>(&self, f: F) -> SignalHandlerId
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Source§impl<O> GestureExt for O
impl<O> GestureExt for O
fn get_bounding_box(&self) -> Option<Rectangle>
fn get_bounding_box_center(&self) -> Option<(f64, f64)>
fn get_device(&self) -> Option<Device>
fn get_group(&self) -> Vec<Gesture>
fn get_last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>
fn get_last_updated_sequence(&self) -> Option<EventSequence>
fn get_point(&self, sequence: Option<&EventSequence>) -> Option<(f64, f64)>
fn get_sequence_state(&self, sequence: &EventSequence) -> EventSequenceState
fn get_sequences(&self) -> Vec<EventSequence>
fn get_window(&self) -> Option<Window>
fn group<P>(&self, gesture: &P)
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool
fn is_active(&self) -> bool
fn is_grouped_with<P>(&self, other: &P) -> bool
fn is_recognized(&self) -> bool
fn set_sequence_state( &self, sequence: &EventSequence, state: EventSequenceState, ) -> bool
fn set_state(&self, state: EventSequenceState) -> bool
fn set_window<P>(&self, window: Option<&P>)
fn ungroup(&self)
fn get_property_n_points(&self) -> u32
fn connect_begin<F>(&self, f: F) -> SignalHandlerId
fn connect_cancel<F>(&self, f: F) -> SignalHandlerId
fn connect_end<F>(&self, f: F) -> SignalHandlerId
fn connect_sequence_state_changed<F>(&self, f: F) -> SignalHandlerId
fn connect_update<F>(&self, f: F) -> SignalHandlerId
fn connect_property_window_notify<F>(&self, f: F) -> SignalHandlerId
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