pub trait CellRendererAccelExt: 'static {
Show 14 methods
// Required methods
fn get_property_accel_key(&self) -> u32;
fn set_property_accel_key(&self, accel_key: u32);
fn get_property_accel_mode(&self) -> CellRendererAccelMode;
fn set_property_accel_mode(&self, accel_mode: CellRendererAccelMode);
fn get_property_accel_mods(&self) -> ModifierType;
fn set_property_accel_mods(&self, accel_mods: ModifierType);
fn get_property_keycode(&self) -> u32;
fn set_property_keycode(&self, keycode: u32);
fn connect_accel_cleared<F: Fn(&Self, TreePath) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_accel_edited<F: Fn(&Self, TreePath, u32, ModifierType, u32) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accel_key_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accel_mode_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_accel_mods_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_keycode_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn get_property_accel_key(&self) -> u32
fn set_property_accel_key(&self, accel_key: u32)
fn get_property_accel_mode(&self) -> CellRendererAccelMode
fn set_property_accel_mode(&self, accel_mode: CellRendererAccelMode)
fn get_property_accel_mods(&self) -> ModifierType
fn set_property_accel_mods(&self, accel_mods: ModifierType)
fn get_property_keycode(&self) -> u32
fn set_property_keycode(&self, keycode: u32)
fn connect_accel_cleared<F: Fn(&Self, TreePath) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accel_edited<F: Fn(&Self, TreePath, u32, ModifierType, u32) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accel_key_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accel_mode_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_accel_mods_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_keycode_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.