pub trait SettingsExt: 'static {
Show 42 methods
// Required methods
fn apply(&self);
fn bind<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
flags: SettingsBindFlags,
);
fn bind_writable<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
inverted: bool,
);
fn create_action(&self, key: &str) -> Option<Action>;
fn delay(&self);
fn get_boolean(&self, key: &str) -> bool;
fn get_child(&self, name: &str) -> Option<Settings>;
fn get_default_value(&self, key: &str) -> Option<Variant>;
fn get_double(&self, key: &str) -> f64;
fn get_enum(&self, key: &str) -> i32;
fn get_flags(&self, key: &str) -> u32;
fn get_has_unapplied(&self) -> bool;
fn get_int(&self, key: &str) -> i32;
fn get_string(&self, key: &str) -> Option<GString>;
fn get_strv(&self, key: &str) -> Vec<GString>;
fn get_uint(&self, key: &str) -> u32;
fn get_user_value(&self, key: &str) -> Option<Variant>;
fn get_value(&self, key: &str) -> Option<Variant>;
fn is_writable(&self, name: &str) -> bool;
fn list_children(&self) -> Vec<GString>;
fn list_keys(&self) -> Vec<GString>;
fn reset(&self, key: &str);
fn revert(&self);
fn set_boolean(&self, key: &str, value: bool) -> bool;
fn set_double(&self, key: &str, value: f64) -> bool;
fn set_enum(&self, key: &str, value: i32) -> bool;
fn set_flags(&self, key: &str, value: u32) -> bool;
fn set_int(&self, key: &str, value: i32) -> bool;
fn set_string(&self, key: &str, value: &str) -> bool;
fn set_strv(&self, key: &str, value: &[&str]) -> bool;
fn set_uint(&self, key: &str, value: u32) -> bool;
fn set_value(&self, key: &str, value: &Variant) -> bool;
fn get_property_backend(&self) -> Option<SettingsBackend>;
fn get_property_delay_apply(&self) -> bool;
fn get_property_path(&self) -> Option<GString>;
fn get_property_schema_id(&self) -> Option<GString>;
fn get_property_settings_schema(&self) -> Option<SettingsSchema>;
fn connect_changed<F: Fn(&Self, &str) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_writable_change_event<F: Fn(&Self, u32) -> Inhibit + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_writable_changed<F: Fn(&Self, &str) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_delay_apply_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_has_unapplied_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
Required Methods§
fn apply(&self)
fn bind<P: IsA<Object>>( &self, key: &str, object: &P, property: &str, flags: SettingsBindFlags, )
fn bind_writable<P: IsA<Object>>( &self, key: &str, object: &P, property: &str, inverted: bool, )
fn create_action(&self, key: &str) -> Option<Action>
fn delay(&self)
fn get_boolean(&self, key: &str) -> bool
fn get_child(&self, name: &str) -> Option<Settings>
fn get_default_value(&self, key: &str) -> Option<Variant>
fn get_double(&self, key: &str) -> f64
fn get_enum(&self, key: &str) -> i32
fn get_flags(&self, key: &str) -> u32
fn get_has_unapplied(&self) -> bool
fn get_int(&self, key: &str) -> i32
fn get_string(&self, key: &str) -> Option<GString>
fn get_strv(&self, key: &str) -> Vec<GString>
fn get_uint(&self, key: &str) -> u32
fn get_user_value(&self, key: &str) -> Option<Variant>
fn get_value(&self, key: &str) -> Option<Variant>
fn is_writable(&self, name: &str) -> bool
fn list_children(&self) -> Vec<GString>
fn list_keys(&self) -> Vec<GString>
fn reset(&self, key: &str)
fn revert(&self)
fn set_boolean(&self, key: &str, value: bool) -> bool
fn set_double(&self, key: &str, value: f64) -> bool
fn set_enum(&self, key: &str, value: i32) -> bool
fn set_flags(&self, key: &str, value: u32) -> bool
fn set_int(&self, key: &str, value: i32) -> bool
fn set_string(&self, key: &str, value: &str) -> bool
fn set_strv(&self, key: &str, value: &[&str]) -> bool
fn set_uint(&self, key: &str, value: u32) -> bool
fn set_value(&self, key: &str, value: &Variant) -> bool
fn get_property_backend(&self) -> Option<SettingsBackend>
fn get_property_delay_apply(&self) -> bool
fn get_property_path(&self) -> Option<GString>
fn get_property_schema_id(&self) -> Option<GString>
fn get_property_settings_schema(&self) -> Option<SettingsSchema>
fn connect_changed<F: Fn(&Self, &str) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_writable_change_event<F: Fn(&Self, u32) -> Inhibit + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_writable_changed<F: Fn(&Self, &str) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_delay_apply_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_property_has_unapplied_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.