MVE - Multi-View Environment mve-devel
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Computes the minimum area triangulation of a polygon. More...
#include <triangulation.h>
Public Member Functions | |
void | triangulate (std::vector< math::Vec3f > const &verts, std::vector< unsigned int > *indices) |
Computes the minimum area triangulation of a polygon.
The algorithm is described in the paper:
Unconstrained Isosurface Extraction on Arbitrary Octrees Michael Kazhdan, Allison Klein, Ketan Dalal, Hugues Hoppe
Definition at line 27 of file triangulation.h.
void fssr::MinAreaTriangulation::triangulate | ( | std::vector< math::Vec3f > const & | verts, |
std::vector< unsigned int > * | indices | ||
) |
Definition at line 19 of file triangulation.cc.