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Classes | Public Member Functions | List of all members
fssr::IsoSurface Class Reference

The surfacing algorithm requires the octree hierarchy and the vector of voxels. More...

#include <iso_surface.h>

Public Member Functions

 IsoSurface (IsoOctree *octree, InterpolationType interpolation_type=INTERPOLATION_CUBIC)
 
mve::TriangleMesh::Ptr extract_mesh (void)
 

Detailed Description

The surfacing algorithm requires the octree hierarchy and the vector of voxels.

The octree is modified in that every octree node gets the Marching Cubes index assigned. Otherwise the octree is unchanged.

Definition at line 37 of file iso_surface.h.

Constructor & Destructor Documentation

◆ IsoSurface()

fssr::IsoSurface::IsoSurface ( IsoOctree octree,
InterpolationType  interpolation_type = INTERPOLATION_CUBIC 
)
inline

Definition at line 111 of file iso_surface.h.

Member Function Documentation

◆ extract_mesh()

mve::TriangleMesh::Ptr fssr::IsoSurface::extract_mesh ( void  )

Definition at line 445 of file iso_surface.cc.


The documentation for this class was generated from the following files: