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FloatImage::Ptr | mve::image::depthmap_cleanup (FloatImage::ConstPtr dm, int64_t thres) |
| Algorithm to clean small confident islands in the depth maps.
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void | mve::image::depthmap_cleanup_grow (FloatImage::ConstPtr dm, FloatImage::Ptr ret, std::vector< bool > &visited, int64_t x, int64_t y, std::size_t thres) |
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void | mve::image::depthmap_confidence_clean (FloatImage::Ptr dm, FloatImage::ConstPtr cm) |
| Removes the backplane according to the confidence map IN-PLACE.
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void | mve::geom::depthmap_mesh_confidences (TriangleMesh::Ptr mesh, int iterations=3) |
| Algorithm to assign per-vertex confidence values to vertices of a triangulated depth map.
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void | mve::geom::depthmap_mesh_peeling (TriangleMesh::Ptr mesh, int iterations=1) |
| Algorithm that peels away triangles at the mesh bounary of a triangulated depth map.
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TriangleMesh::Ptr | mve::geom::depthmap_triangulate (FloatImage::ConstPtr dm, ByteImage::ConstPtr ci, CameraInfo const &cam, float dd_factor=DD_FACTOR_DEFAULT, mve::Image< unsigned int > *vertex_ids=nullptr) |
| A helper function that triangulates the given depth map with optional color image (which generates additional per-vertex colors) and transforms the mesh into the global coordinate system.
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TriangleMesh::Ptr | mve::geom::depthmap_triangulate (FloatImage::ConstPtr dm, ByteImage::ConstPtr ci, math::Matrix3f const &invproj, float dd_factor=DD_FACTOR_DEFAULT, mve::Image< unsigned int > *vertex_ids=nullptr) |
| A helper function that triangulates the given depth map with optional color image (which generates additional per-vertex colors) in local image coordinates.
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TriangleMesh::Ptr | mve::geom::depthmap_triangulate (FloatImage::ConstPtr dm, math::Matrix3f const &invproj, float dd_factor=DD_FACTOR_DEFAULT, mve::Image< unsigned int > *vids=nullptr) |
| Algorithm to triangulate depth maps.
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bool | mve::geom::dm_is_depth_disc (math::Vec3f const &v1, math::Vec3f const &v2, math::Vec3f const &v3) |
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bool | mve::geom::dm_is_depthdisc (float *widths, float *depths, float dd_factor, int i1, int i2) |
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void | mve::geom::dm_make_triangle (TriangleMesh *mesh, mve::Image< unsigned int > &vidx, FloatImage const *dm, math::Matrix3f const &invproj, std::size_t i, int *tverts) |
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math::Vec3f | mve::geom::pixel_3dpos (int64_t x, int64_t y, float depth, math::Matrix3f const &invproj) |
| Function that calculates the pixel 3D position in camera coordinates for pixel (x,y) and 'depth' for a depth map with inverse K matrix 'invproj'.
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float | mve::geom::pixel_footprint (int64_t x, int64_t y, float depth, math::Matrix3f const &invproj) |
| Function that calculates the pixel footprint (pixel width) in 3D coordinates for pixel (x,y) and 'depth' for a depth map with inverse K matrix 'invproj'.
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void | mve::geom::rangegrid_triangulate (Image< unsigned int > const &grid, TriangleMesh::Ptr mesh) |
| Algorithm to triangulate range grids.
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