MVE - Multi-View Environment
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libs
ogl
opengl.h
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/*
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* Copyright (C) 2015, Simon Fuhrmann
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* TU Darmstadt - Graphics, Capture and Massively Parallel Computing
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* All rights reserved.
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*
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* This software may be modified and distributed under the terms
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* of the BSD 3-Clause license. See the LICENSE.txt file for details.
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*
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* This file solely exists to include the OpenGL API header file(s).
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*
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* Since this may vary depending on the specific application, this
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* file may be modified according to user demands. The default
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* implementation expects that GLEW is installed system-wide and
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* is initialized before any OpenGL API function is called.
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*/
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#ifndef OGL_OPEN_GL_HEADER
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#define OGL_OPEN_GL_HEADER
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#if defined(OGL_USE_OSMESA)
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# define GL_GLEXT_PROTOTYPES
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# include <GL/osmesa.h>
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#elif defined(__APPLE__)
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# include <OpenGL/gl3.h>
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#elif defined(_WIN32)
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# include <GL/glew.h>
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#else
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# define GL_GLEXT_PROTOTYPES
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# include <GL/gl.h>
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# include <GL/glext.h>
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#endif
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#endif
/* OGL_OPEN_GL_HEADER */
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