10#ifndef OGL_RENDERTOOLS_HEADER
11#define OGL_RENDERTOOLS_HEADER
VertexArray::Ptr create_axis_renderer(ShaderProgram::Ptr shader)
Generates a vertex array for visualizing the three world coordinate axis.
VertexArray::Ptr create_fullscreen_quad(ShaderProgram::Ptr shader)
Generates a full screen quad renderer in OpenGL unit coordinates.
#define OGL_NAMESPACE_END
#define OGL_NAMESPACE_BEGIN