MVE - Multi-View Environment mve-devel
|
The surfacing algorithm requires the octree hierarchy and the vector of voxels. More...
#include <iso_surface.h>
Public Member Functions | |
IsoSurface (IsoOctree *octree, InterpolationType interpolation_type=INTERPOLATION_CUBIC) | |
mve::TriangleMesh::Ptr | extract_mesh (void) |
The surfacing algorithm requires the octree hierarchy and the vector of voxels.
The octree is modified in that every octree node gets the Marching Cubes index assigned. Otherwise the octree is unchanged.
Definition at line 37 of file iso_surface.h.
|
inline |
Definition at line 111 of file iso_surface.h.
mve::TriangleMesh::Ptr fssr::IsoSurface::extract_mesh | ( | void | ) |
Definition at line 445 of file iso_surface.cc.