24 #ifndef COIN_SOVRMLTEXTURETRANSFORM_H
25 #define COIN_SOVRMLTEXTURETRANSFORM_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFVec2f.h>
30 #include <Inventor/fields/SoSFFloat.h>
40 static void initClass(
void);
58 void makeMatrix(
SbMatrix & mat)
const;
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:31
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.
Definition: SoVRMLTextureTransform.h:35
SoSFVec2f center
Definition: SoVRMLTextureTransform.h:46
SoSFFloat rotation
Definition: SoVRMLTextureTransform.h:44
SoSFVec2f translation
Definition: SoVRMLTextureTransform.h:43
SoSFVec2f scale
Definition: SoVRMLTextureTransform.h:45