Category: Player
Since engine version: 5.1 OC
Constant | Value | Description |
---|---|---|
C4PT_User | 1 | User-controlled player. |
C4PT_Script | 2 | Script-controlled player; i.e. AI player. |
protected func InitializePlayer(int player) { // Is it a script player? if (GetPlayerType(player) == C4PT_Script) // then create an AI controller object for that player CreateObject(SomeAIController, 50,50, player); return true; }