A.20. Experimental Plugins
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AddColorAttribute
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Adds a color attribute to a mesh component, primarily for testing purposes.
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AddColorAttributes
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Adds an color attribute to every table in a mesh, primarily for testing purposes.
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AddIndexAttributes
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Adds an integer index attribute to every table in a mesh, primarily for testing purposes.
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AddPointAttributes
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Copies point coordinates to the relevant attribute tables in a mesh, primarily for testing purposes.
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AnimationTrackDoubleDouble
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Stores a series of keyframes for an animation, using double as time and value
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AnimationTrackDoubleMatrix4
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Stores a series of keyframes for an animation, using double as time type and matrix4 as value
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BevelPoints
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Bevels a surface at each selected point
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BicubicToPoly
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Polygonizes bicubic patches
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BitmapPerceptualDifference
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Calculate a perceptual difference metric between two bitmap images
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CatmullClark
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Generates a Catmull-Clark subdivision mesh
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ClothSimulation
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Cloth simulation (currently for grids only)
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DissolveFaces
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Merges adjacent faces into a single large face.
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GmshGeoMeshWriter
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Mesh writer that saves external Gmsh Geo geometry files
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IndigoBackground
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Indigo Background
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IndigoDiffuseMaterial
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Indigo Diffuse Material
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IndigoEngine
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Indigo Render Engine
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IndigoRectangleLight
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Indigo Rectangle Light
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IndigoSkylight
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Indigo Skylight
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InterpolatorDoubleDoubleLinear
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Linearly interpolates double values to a double time source
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InterpolatorDoubleMatrix4Linear
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Linearly interpolates matrix4 values to a double time source
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LSystemParser
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Generates an L-System object from a configuration file
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LeastSquaresPlot
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Aproximates points with a surface given a set of equations.
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LuxRenderBilinearInterpolationTexture
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LuxRender Bilinear Interpolation Texture
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LuxRenderCarpaintMaterial
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LuxRender Carpaint Material
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LuxRenderDistantLight
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LuxRender Distant Light
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LuxRenderEngine
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LuxRender Render Engine
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LuxRenderEnvironmentLight
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LuxRender EnvironmentLight
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LuxRenderGlassMaterial
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LuxRender Glass Material
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LuxRenderGlossyMaterial
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LuxRender Glossy Material
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LuxRenderGoniometricLight
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LuxRender Goniometric Light
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LuxRenderImageTexture
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LuxRender Image Texture
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LuxRenderMatteMaterial
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LuxRender Matte Material
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LuxRenderMatteTranslucentMaterial
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LuxRender Matte Translucent Material
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LuxRenderMetalMaterial
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LuxRender Metal Material
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LuxRenderMirrorMaterial
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LuxRender Mirror Material
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LuxRenderMixMaterial
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LuxRender Mix Material
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LuxRenderNullMaterial
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LuxRender Null Material
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LuxRenderPointLight
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LuxRender Point Light
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LuxRenderRoughGlassMaterial
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LuxRender Rough Glass Material
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LuxRenderScalarImageTexture
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LuxRender Scalar Image Texture
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LuxRenderShinyMetalMaterial
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LuxRender Shiny Metal Material
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LuxRenderSkyLight
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LuxRender SkyLight
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LuxRenderSunLight
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LuxRender SunLight
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MD2MeshReader
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Reader that loads external MD2 (.md2) files into the document by reference
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MatrixInverse
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Computes the inverse of a matrix.
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MergeCollinearEdges
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Merges edges that are collinear, up to a threshold
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MergeCoplanarFaces
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Merges faces that are coplanar, up to a given threshold
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MeshToStdout
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Prints mesh information to stdout
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NamedTextArray
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Creates or updates a named array with string data
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NurbsCurve
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Generates a NURBS curve
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OgreXmlMeshWriter
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Mesh writer that saves external Ogre XML Mesh files
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OpenGLColorFacePainter
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Renders mesh faces using a per-face color array
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OpenGLFaceNormalPainter
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Renders polyhedron face normal vectors
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OpenGLHalfEdgePainter
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Draws arrows to show polyhedron half edge orientation
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OpenGLNormalArrayPainter
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Visualizes normal-vector arrays
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OpenGLSDSEdgePainter
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Renders mesh as SDS patch borders using OpenGL 1.1
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OpenGLSDSFacePainter
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Renders mesh as SDS faces using OpenGL 1.1
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OpenGLSDSPointPainter
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Renders mesh as SDS patch corners using OpenGL 1.1
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OpenGLSLPainter
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Applies an OpenGL shader to downstream painters
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OpenGLVaryingDataPainter
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Prints associated varying data near each edge, for debugging purposes
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OpenGLVertexDataPainter
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Prints vertex data near each corresponding vertex
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PapagayoLipsyncReader
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Load a papagayo lipsync (.dat) file and output its values given a time source
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PipelineProfiler
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Records data profiling execution of the visualization pipeline
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PointsCentroid
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Calculates the average position (centroid) of the points, weighted by the selection value
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QSlim
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Surface simplification using quadric error metrics
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RenderManAreaLight
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RenderMan area light source
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SVGMeshReader
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Reader that loads external Scalable Vector Graphics (.svg) files into the document by reference
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SelectClockwise
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Select the clockwise edge of an edge. If multiple edges are selected the first one in the list is selected and all others are deselected
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SelectCompanion
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Select the companion of an edge. If multiple edges are selected the first one in the list is selected and all others are deselected
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SelectDegenerateFaces
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Selects all faces with a zero-length normal
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SelectedFacesToPolyhedron
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Outputs all selected faces to a single polyhedron.
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SelectionToStdout
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Prints selection information to stdout
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SetColor
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Sets geometry color
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Snap
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Snaps one node to another
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SolarPosition
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Calculates the position of the Sun based on observer position, date, and time.
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StringToStdout
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Prints an input string value to stdout
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SubdivideEdges
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Subdivides selected edges by adding points.
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UniformPolyhedron
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Generates a uniform polyhedron
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ValidMeshes
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Tests to see that every every primitive and mesh in a collection of meshes can be validated.
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XTrackCADDocumentImporter
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XTrackCAD Tracks File ( .xtc )